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Kaltan the End
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--- Kaltan the End --- Runes: Fertility Harmony Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Troll Overseer Initiate of Cult: Flintnail Standard of Living: Destitute Income: 100 L Ransom: 250 L Description: Kaltan the End is Hateful and Salient. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 17 (85%) Size: 5 (25%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 13 (65%) Charisma: 14 (70%) Derived Stats: Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 15% Love (Family) 60% Hate (Mostali) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Flintnail - Initiate - Rune Points: 3 Elemental Runes: Air 10% Moon 60% Earth 80% Darkness 40% Power Runes: Fertility 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 0% Swim 105% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 30% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 55% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Flintnail) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 25% Worship (Orlanth) 30% **Manipulation (+0%)** Armour Making (Metal) 30% Conceal 5% Craft (Arms) 10% Devise 5% Masonary (Stone) 10% Play Instrument 5% Sleight 10% Weapon Making (Metal) 10% **Perception (+0%)** Darksense Scan 25% Darksense Search 10% Insight (Species) 20% Insight (Trollkin) 40% Listen 50% Scan 25% Search 25% Track 30% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 40% 2H Hammer 15% 2H Mace 10% 2H Spear 15% Battle Axe 40% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 75% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Glue (2pts) Repair (8pts) Rune Spells: Find Enemy (1pts) Heal Wound (1pts) Command Cult Spirit (2pts) Melee Attacks: 1H Battle Axe 40% 1D8+2 SR 9 8/8 HP Medium Shield 30% 1D4 SR 9 12/12 HP Ranged Attacks: Light Crossbow 75% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Heavy Mace Large Shield or Maul Cuirboilli greaves, vambraces and hauberk (3pts) Trollkin slave INT x 100 bolgs
** Kaltan the End ** Runes: Fertility Harmony Earth Homeland: Durulz (Ducks), Occupation: Troll Overseer, Initiate of Cult: Flintnail STR: 11, CON: 17, SIZ: 5, DEX: 12, INT: 12, POW: 13, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 13, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Tribe) 60%, Reputation 15%, Love (Family) 60%, Hate (Mostali) 60%, Loyalty (Clan) 60%, Cults: Flintnail - Initiate - Rune Points: 3 Runes: Earth 80%, Darkness 40%, Air 10%, Moon 60%, Fertility 85%, Harmony 85%, Skills: Swim 105%, Crossbows 75%, Speak (Heortling) 55%, Listen 50%, Jump 46%, Climb 40%, 2H Axe 40%, Insight (Trollkin) 40%, Spirit Combat 40%, Battle Axe 40%, Worship (Orlanth) 30%, Intimidate 30%, Armour Making (Metal) 30%, Homeland Lore (Local) 30% Spirit Magic: Glue (2pts), Repair (8pts) Rune Spells: Find Enemy (1pts), Heal Wound (1pts), Command Cult Spirit (2pts) Attacks: 1H Battle Axe 40% 1D8+2 SR 9 8/8 HP Medium Shield 30% 1D4 SR 9 12/12 HP Light Crossbow 75% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Heavy Mace, Large Shield or Maul, Cuirboilli greaves, vambraces and hauberk (3pts), Trollkin slave, INT x 100 bolgs,