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Gararl
Full Character
Stat Block
--- Gararl --- Runes: Truth Harmony Fire/Sky Type: Player Character Homeland: Durulz (Ducks) Occupation: Heavy Cavalry Initiate of Cult: Lhankor Mhy Standard of Living: Free Income: 60 L Ransom: 500 L Description: Gararl is Fabulous and Instinctive. He is a Heroic adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 15 (75%) Size: 8 (40%) Dexterity: 14 (70%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 14 Healing Rate: 3 Magic Points: 15 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 20% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Loyalty (Temple) 60% **Cults: Lhankor Mhy - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 80% Air 50% Power Runes: Truth 85% Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 45% Swim 110% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 10% Sing 40% Speak (Heortling) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Lankhor Mhy) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Lankhor Mhy) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 50% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 80% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 75% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 65% Small Shield 25% Spirit Magic: Farsee (1pts) Dispel Magic (1pts) Rune Spells: Mind Read (2pts) Clairvoyance (2pts) Analyze Magic (1pts) Melee Attacks: Broadsword 80% 1D8+1 SR 6 12/12 HP Medium Shield 65% 1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Gararl ** Runes: Truth Harmony Fire/Sky Homeland: Durulz (Ducks), Occupation: Heavy Cavalry, Initiate of Cult: Lhankor Mhy STR: 9, CON: 15, SIZ: 8, DEX: 14, INT: 14, POW: 15, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 14, Magic Points: 15, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 20%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Loyalty (Temple) 60%, Cults: Lhankor Mhy - Initiate - Rune Points: 3 Runes: Fire/Sky 80%, Air 50%, Truth 85%, Harmony 85%, Skills: Swim 110%, Broadsword 80%, Composite Bow 75%, Medium Shield 65%, Jump 57%, Speak (Heortling) 50%, 1H Spear 50%, Climb 45%, Ride (Horse) 45%, Battle 45%, Listen 40%, Scan 40%, Sing 40%, Spirit Combat 40% Spirit Magic: Farsee (1pts), Dispel Magic (1pts) Rune Spells: Mind Read (2pts), Clairvoyance (2pts), Analyze Magic (1pts) Attacks: Broadsword 80% 1D8+1 SR 6 12/12 HP Medium Shield 65% 1D4 SR 7 12/12 HP Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,