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Маларк
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Stat Block
--- Маларк --- Runes: Illusion Disorder Water Type: Creature Description: Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 17 (85%) Intelligence: 13 (65%) Power: 9 (45%) Charisma: 11 (55%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Love (Брат) 85% Loyalty (Отец) 60% Devotion (Еурмал) 70% Reputation 5% Hate (Брат) 80% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Water 70% Darkness 30% Air 40% Power Runes: Movement 66% Harmony 15% Illusion 85% Man 67% Disorder 76% Condition Runes: Skills: Medium Shield 54% Ручной топор 81% Кинжал Маларка 102% Spirit Magic: Silence (0pts) Rune Spells: Illusory Odor (1pts) Illusory Sight (1pts) Illusory Motion (1pts) Powers: Illusory Odor: This spell reproduces a single scent from the caster’s memory. Though odor perception is different between different species, this spell can fool creatures other than the caster’s own species. Four points or more of this spell forces anyone encountering the odor to make a CON×2 roll against the odor. Failure indicates the adventurer is overcome by nausea until the CON roll succeeds during a later melee round. Illusory Sight: This spell creates a visual illusion which registers upon lightsensitive organs. Each point of the spell covers a volume of SIZ 3. One casting of the spell can completely cover an area the size of a small child. If 1 point were used to create the illusion that an adult was covered in armor plate, only a portion of the adult would appear to be covered by armor. Ilusary Mothion: Within range, this active spell animates illusions and moves them as desired by the caster. Each additional point of the spell allows the illusion to be moved at an increasing rate of three meters per melee round (equal to a movement rate of 1). The caster has a chance of manipulating the illusion equal to their DEX×3. Silence: A spell to suppress noise created by the movements of an adventurer, monster, or object. Thus, it suppresses the clank of plate armor while its wearer tries to hide in shadows. However, it does not stop deliberately created or inadvertently loud noises: such as someone casting a spell, issuing commands, clumsily stepping on a large twig causing a loud snap, knocking over a vase and having it shatter, or similar loud or sharp sounds caused by fumbled Move Quietly rolls. Melee Attacks: Medium Shield 54% 1d4+1D4 SR 6 12/12 HP Ручной топор 81% 1d8+2+1D4 SR 6 8/8 HP Ranged Attacks: Кинжал Маларка 102% 1d4+2 SR 1 0/0 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP
** Маларк ** Runes: Illusion Disorder Water STR: 12, CON: 15, SIZ: 14, DEX: 17, INT: 13, POW: 9, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Hate (Брат) 80%, Love (Брат) 85%, Loyalty (Отец) 60%, Devotion (Еурмал) 70%, Reputation 5%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Air 40%, Water 70%, Darkness 30%, Disorder 76%, Movement 66%, Illusion 85%, Man 67%, Harmony 15%, Skills: Кинжал Маларка 102%, Ручной топор 81%, Medium Shield 54% Spirit Magic: Silence (0pts) Rune Spells: Illusory Sight (1pts), Illusory Motion (1pts), Illusory Odor (1pts) Powers: Silence: A spell to suppress noise created by the movements of an adventurer, monster, or object. Thus, it suppresses the clank of plate armor while its wearer tries to hide in shadows. However, it does not stop deliberately created or inadvertently loud noises: such as someone casting a spell, issuing commands, clumsily stepping on a large twig causing a loud snap, knocking over a vase and having it shatter, or similar loud or sharp sounds caused by fumbled Move Quietly rolls. Illusory Odor: This spell reproduces a single scent from the caster’s memory. Though odor perception is different between different species, this spell can fool creatures other than the caster’s own species. Four points or more of this spell forces anyone encountering the odor to make a CON×2 roll against the odor. Failure indicates the adventurer is overcome by nausea until the CON roll succeeds during a later melee round. Illusory Sight: This spell creates a visual illusion which registers upon lightsensitive organs. Each point of the spell covers a volume of SIZ 3. One casting of the spell can completely cover an area the size of a small child. If 1 point were used to create the illusion that an adult was covered in armor plate, only a portion of the adult would appear to be covered by armor. Ilusary Mothion: Within range, this active spell animates illusions and moves them as desired by the caster. Each additional point of the spell allows the illusion to be moved at an increasing rate of three meters per melee round (equal to a movement rate of 1). The caster has a chance of manipulating the illusion equal to their DEX×3. Attacks: Ручной топор 81% 1d8+2+1D4 SR 6 8/8 HP Medium Shield 54% 1d4+1D4 SR 6 12/12 HP Кинжал Маларка 102% 1d4+2 SR 1 0/0 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP