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Hendkar Talker
Full Character
Stat Block
--- Hendkar Talker --- Runes: Beast Movement Air Type: Player Character Homeland: Yellow Elf Occupation: Assistant Shaman Initiate of Cult: Yinkin Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Hendkar Talker is Hard and Righteous. He is a Heroic adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 15 (75%) Size: 11 (55%) Dexterity: 15 (75%) Intelligence: 19 (95%) Power: 9 (45%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Forest) 60% Loyalty (Shaman) 60% Hate (Uz) 60% Reputation 10% Love (Family) 60% Hate (Mostali) 60% **Cults: Yinkin - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Fire/Sky 60% Air 80% Power Runes: Beast 85% Plant 10% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 100% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 45% Speak (Beastspeech) 25% Speak (Heortling) 0% Speak (Spiritspeech) 30% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Yinkin) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 60% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Animal) 25% Lore (Elf) 35% Lore (Local) 0% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 85% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 105% Spirit Dance 10% Spirit Lore 20% Spirit Travel 20% Understand Herd Beast 0% Worship (Elf Deity) 30% Worship (Orlanth) 0% Worship (Yinkin) 35% **Manipulation (+15%)** Conceal 35% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Elfsense 45% Insight (Species) 30% Listen 55% Scan 35% Search 35% Track 100% **Stealth (+15%)** Hide 40% Move Quietly 40% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 35% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 30% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 45% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 30% Small Shield 40% Spirit Magic: Coordination (1pts) Heal (2pts) Slow (1pts) Silence (1pts) Disruption (1pts) Rune Spells: Catseye (1pts) Divination (1pts) Identify Secret (1pts) Melee Attacks: Small Shield 40% 1D3 SR 7 8/8 HP Fist 40% 1D3 SR 8 0/0 HP Ranged Attacks: Elf Bow 45% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Hendkar Talker ** Runes: Beast Movement Air Homeland: Yellow Elf, Occupation: Assistant Shaman, Initiate of Cult: Yinkin STR: 8, CON: 15, SIZ: 11, DEX: 15, INT: 19, POW: 9, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 10%, Love (Family) 60%, Hate (Mostali) 60%, Loyalty (Forest) 60%, Loyalty (Shaman) 60%, Hate (Uz) 60%, Cults: Yinkin - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Air 80%, Darkness 40%, Movement 85%, Beast 85%, Plant 10%, Skills: Spirit Combat 105%, Track 100%, Climb 100%, Plant Lore 85%, First Aid 60%, Listen 55%, Jump 50%, Elf Bow 45%, Elfsense 45%, Sing 45%, Grapple 40%, Homeland Lore (Local) 40%, Move Quietly 40%, Crossbows 40% Spirit Magic: Slow (1pts), Silence (1pts), Disruption (1pts), Coordination (1pts), Heal (2pts) Rune Spells: Catseye (1pts), Divination (1pts), Identify Secret (1pts) Attacks: Fist 40% 1D3 SR 8 0/0 HP Small Shield 40% 1D3 SR 7 8/8 HP Elf Bow 45% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,