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Venar Blower
Full Character
Stat Block
--- Venar Blower --- Runes: Movement Man Water Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Engizi Standard of Living: Free Income: 80 L Ransom: 500 L Description: Venar Blower is Neurotic and Moralistic. He is a Heroic adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 9 (45%) Size: 15 (75%) Dexterity: 15 (75%) Intelligence: 16 (80%) Power: 10 (50%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 10 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 70% Devotion (Engizi) 60% Reputation 18% Love (Family) 60% **Cults: Engizi - Initiate - Rune Points: 3 Elemental Runes: Air 50% Water 80% Fire/Sky 60% Power Runes: Man 85% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 30% Climb 55% Dodge 35% Drive (Chariot) 10% Jump 60% Ride (Horse) 15% Swim 75% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Boatspeech) 30% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Engizi) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 60% First Aid 25% Game 20% Herd 35% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 20% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 35% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 35% Devise 15% Play Instrument 40% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 50% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 50% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (1pts) Mobility (1pts) Rivereyes (1pts) Extinguish (1pts) Rune Spells: Fireshield (2pts) Summon Water Elemental (1pts) Dismiss Water Elemental (1pts) Melee Attacks: Dagger 50% 1D4+2 SR 7 6/6 HP Large Shield 50% 1D6 SR 6 16/16 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Venar Blower ** Runes: Movement Man Water Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Engizi STR: 9, CON: 9, SIZ: 15, DEX: 15, INT: 16, POW: 10, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 10, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 18%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Devotion (Engizi) 60%, Cults: Engizi - Initiate - Rune Points: 3 Runes: Air 50%, Water 80%, Fire/Sky 60%, Man 85%, Movement 85%, Skills: Swim 75%, Jump 60%, Farm 60%, Climb 55%, Speak (Heortling) 50%, Dagger 50%, Large Shield 50%, Manage Household 45%, Scan 40%, Medium Shield 40%, Play Instrument 40%, Dodge 35%, Craft (Arms) 35%, Homeland Lore (Local) 35% Spirit Magic: Rivereyes (1pts), Extinguish (1pts), Heal (1pts), Mobility (1pts) Rune Spells: Dismiss Water Elemental (1pts), Fireshield (2pts), Summon Water Elemental (1pts) Attacks: Dagger 50% 1D4+2 SR 7 6/6 HP Large Shield 50% 1D6 SR 6 16/16 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),