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Dangian
Full Character
Stat Block
--- Dangian --- Runes: Man Death Water Type: Player Character Homeland: Durulz (Ducks) Occupation: Heavy Cavalry Initiate of Cult: Daka Fal Standard of Living: Free Income: 60 L Ransom: 500 L Description: Dangian is Brilliant and Refined. He is a Common adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 6 (30%) Size: 4 (20%) Dexterity: 16 (80%) Intelligence: 10 (50%) Power: 11 (55%) Charisma: 10 (50%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 4 Healing Rate: 1 Magic Points: 11 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% **Cults: Daka Fal - Initiate - Rune Points: 1 Elemental Runes: Air 30% Water 60% Power Runes: Death 75% Man 75% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 60% Dodge 42% Drive (Chariot) 15% Jump 68% Ride (Horse) 0% Swim 100% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 10% Sing 40% Speak (Heortling) 50% Speak (Spiritspeech) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Daka Fal) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 95% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Daka Fal) 20% Worship (Orlanth) 10% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 50% Broadsword 65% Dagger 50% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Glue (4pts) Disruption (1pts) Rune Spells: Summon Specific Ancestor (1pts) Melee Attacks: Broadsword 65% 1D8+1 SR 6 12/12 HP Medium Shield 35% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 2/2 HP (16-18) - L Arm Armor: 5 1/1 HP (13-15) - R Arm Armor: 5 1/1 HP (12) - Chest Armor: 5 3/3 HP (9-11) - Abdomen Armor: 5 2/2 HP (5-8) - L Leg Armor: 5 2/2 HP (1-4) - R Leg Armor: 5 2/2 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Dangian ** Runes: Man Death Water Homeland: Durulz (Ducks), Occupation: Heavy Cavalry, Initiate of Cult: Daka Fal STR: 10, CON: 6, SIZ: 4, DEX: 16, INT: 10, POW: 11, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 4, Magic Points: 11, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 Passions: Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Daka Fal - Initiate - Rune Points: 1 Runes: Water 60%, Air 30%, Death 75%, Man 75%, Skills: Swim 100%, Spirit Combat 95%, Jump 68%, Broadsword 65%, Climb 60%, Speak (Heortling) 50%, Battle Axe 50%, Dagger 50%, Dodge 42%, Battle 40%, Sing 40%, Boat 40%, Medium Shield 35%, Listen 35% Spirit Magic: Glue (4pts), Disruption (1pts) Rune Spells: Summon Specific Ancestor (1pts) Attacks: Broadsword 65% 1D8+1 SR 6 12/12 HP Medium Shield 35% 1D4 SR 7 12/12 HP Light Crossbow 30% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 2/2 HP (16-18) - L Arm Armor: 5 1/1 HP (13-15) - R Arm Armor: 5 1/1 HP (12) - Chest Armor: 5 3/3 HP (9-11) - Abdomen Armor: 5 2/2 HP (5-8) - L Leg Armor: 5 2/2 HP (1-4) - R Leg Armor: 5 2/2 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,