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Verars the Sun Rides Hightspear
Full Character
Stat Block
--- Verars the Sun Rides Hightspear --- Runes: Movement Harmony Air Type: Player Character Homeland: Grazelands Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Verars the Sun Rides Hightspear is Brotherly and Animated. He is a Common adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 14 (70%) Size: 11 (55%) Dexterity: 11 (55%) Intelligence: 12 (60%) Power: 9 (45%) Charisma: 7 (35%) Derived Stats: Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Leader) 60% Devotion (Orlanth) 60% Loyalty (Feathered Horse Queen) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 60% Earth 20% Darkness 40% Fire/Sky 10% Power Runes: Movement 75% Harmony 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 5% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 20% Sing 25% Speak (Heortling) 0% Speak (Pure Horse Tongue) 45% Speak (Stormspeech) 30% Speak (Tradetalk) 5% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 50% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 35% Customs (Grazeland Pony Breeders) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 25% Game 15% Herd 40% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 10% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 45% Battle Axe 10% Broadsword 20% Dagger 25% Fist 50% Grapple 35% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 25% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 55% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 60% Small Shield 30% Spirit Magic: Heal (1pts) Mobility (1pts) Disruption (1pts) Rune Spells: Summon Air Elemental (1pts) Melee Attacks: Fist 50% 1D3+1D4 SR 9 0/0 HP Medium Shield 60% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Verars the Sun Rides Hightspear ** Runes: Movement Harmony Air Homeland: Grazelands, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 14, CON: 14, SIZ: 11, DEX: 11, INT: 12, POW: 9, CHA: 7, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Leader) 60%, Devotion (Orlanth) 60%, Loyalty (Feathered Horse Queen) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Earth 20%, Darkness 40%, Fire/Sky 10%, Air 60%, Harmony 75%, Movement 75%, Skills: Medium Shield 60%, Composite Bow 55%, Fist 50%, Battle 50%, Speak (Pure Horse Tongue) 45%, 2H Spear 45%, Climb 40%, Herd 40%, Scan 35%, Grapple 35%, Spirit Combat 35%, Cult Lore (Orlanth) 35%, Listen 35%, Jump 33% Spirit Magic: Mobility (1pts), Disruption (1pts), Heal (1pts) Rune Spells: Summon Air Elemental (1pts) Attacks: Fist 50% 1D3+1D4 SR 9 0/0 HP Medium Shield 60% 1D4+1D4 SR 8 12/12 HP Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,