The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Arim Deerhound
Full Character
Stat Block
--- Arim Deerhound --- Runes: Truth Fire/Sky Death Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Yelmalio Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Gift: Protection (half damage) from all forms of fire Geas: Never wear padding Stats: Strength: 9 (45%) Constitution: 13 (65%) Size: 13 (65%) Dexterity: 17 (85%) Intelligence: 20 (100%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 14 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 5% Hate (Lunar) 60% Love (Family) 80% Loyalty (Clan) 60% Loyalty (Old Tarsh) 60% Loyalty (Shaker Temple) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 60% Earth 90% Fire/Sky 100% Power Runes: Stasis 1% Man 50% Illusion 1% Movement 100% Fertility 1% Death 100% Harmony 40% Disorder 60% Beast 50% Truth 100% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 44% Drive (Chariot) 15% Jump 61% Ride (Horse) 15% Ride (Horse) 15% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Fast Talk (30) 40% Intimidate 35% Intrigue 15% Orate 20% Sing 40% Speak (Flamespeech) 30% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 50% Cult Lore (Yelmalio) 40% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 30% Game 25% Herd 15% Homeland Lore (Local) 40% Lore (Animal) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 60% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% Worship (Yelmalio) 25% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% Sleight (30) 55% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Search (50) 60% Track 25% **Stealth (+15%)** Hide 55% Move Quietly 25% Move Quietly (35) 50% **Melee (+20%)** 1H Axe 50% 1H Hammer 30% 1H Mace 35% 1H Spear 100% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 45% Broadsword 40% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 50% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 60% Small Shield 35% Spirit Magic: Multimissile (1pts) Repair (1pts) Speedart (1pts) Coordination (1pts) Rune Spells: Catseye (1pts) Melee Attacks: Dagger 45% 1D4+2 SR 7 6/6 HP 1H Battle Axe 50% 1D8+2 SR 6 8/8 HP Medium Shield 60% 1D4 SR 6 12/12 HP 1H Short Spear 100% 1D6+1 SR 5 10/10 HP Ranged Attacks: Thrown Javelin 40% 1D10 SR 1 8/8 HP Rng 20 Composite Bow 50% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 10 Lunars Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Arim Deerhound ** Runes: Truth Fire/Sky Death Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Yelmalio STR: 9, CON: 13, SIZ: 13, DEX: 17, INT: 20, POW: 15, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Clan) 60%, Loyalty (Old Tarsh) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Reputation 5%, Hate (Lunar) 60%, Love (Family) 80%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 60%, Earth 90%, Fire/Sky 100%, Death 100%, Illusion 1%, Movement 100%, Fertility 1%, Harmony 40%, Disorder 60%, Beast 50%, Truth 100%, Stasis 1%, Man 50%, Skills: 1H Spear 100%, Jump 61%, Medium Shield 60%, Survival 60%, Speak (Tarshite) 60%, Search (50) 60%, Hide 55%, Sleight (30) 55%, Composite Bow 50%, Move Quietly (35) 50%, Climb 50%, Celestial Lore 50%, 1H Axe 50%, Crossbows 45% Spirit Magic: Repair (1pts), Speedart (1pts), Coordination (1pts), Multimissile (1pts) Rune Spells: Catseye (1pts) Attacks: 1H Short Spear 100% 1D6+1 SR 5 10/10 HP Dagger 45% 1D4+2 SR 7 6/6 HP 1H Battle Axe 50% 1D8+2 SR 6 8/8 HP Medium Shield 60% 1D4 SR 6 12/12 HP Composite Bow 50% 1D8+1 SR 1 7/7 HP Rng 100 Thrown Javelin 40% 1D10 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 10 Lunars, Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,