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Erdnand
Full Character
Stat Block
--- Erdnand --- Runes: Moon Man Death Type: Player Character Homeland: Northerner (Northern Empire) Occupation: Priest Initiate of Cult: Seven Mothers Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Seven mothers cultist from Dara Happa, who lost his lover in the dragonrise and is now on a quest for vengeance while also seeking the body and/or spirit of his lover. Stats: Strength: 12 (60%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 18 (90%) Power: 17 (85%) Charisma: 13 (65%) Derived Stats: Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Movement: Ground: 8 Passions & Reputations: Honor (Northerner) 60% Devotion (any) 60% Love (Farnast) 60% Loyalty (Temple) 60% Hate (Sartarites) 60% Devotion (Seven Mothers) 60% Honor 60% Reputation 15% Loyalty (Kyros) 60% Loyalty (Red Emporer) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 50% Moon 100% Earth 20% Power Runes: Stasis 50% Disorder 50% Movement 50% Man 75% Fertility 25% Harmony 50% Beast 25% Death 75% Truth 50% Illusion 50% Condition Runes: Skills: **Agility (+10%)** Boat 45% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 15% Swim 25% **Communication (+15%)** Act 20% Art 20% Bargain 45% Charm 30% Dance 35% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 60% Sing 90% Speak (Heortling) 0% Speak (New Pelorian) 35% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 55% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 90% Customs (Heortling) 0% Elder Race Lore (Elves) 20% Evaluate 25% Farm 30% First Aid 25% Game 30% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 55% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Read/Write (Old Tarsh) 0% Read/Write (Dara Happan) 25% Read/Write (New Pelorian) 40% Shiphandling 0% Survival 30% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 100% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+15%)** Insight (Species) 35% Listen 40% Scan 40% Search 40% Track 20% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 30% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 30% Battle Axe 30% Broadsword 30% Dagger 35% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Shortsword (Scimitar) 55% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 35% Small Shield 35% Spirit Magic: Heal (3pts) Bladesharp (1pts) Disruption (1pts) Rune Spells: Dismiss Air Elemental (1pts) Summon Moon Elemental (1pts) Dismiss Moon Elemental (1pts) Melee Attacks: Fist 45% 1D3+1D4 SR 8 0/0 HP Kopis 55% 1D8+1+1D4 SR 6 12/12 HP Grapple 45% Special+1D4 SR 8 0/0 HP Ranged Attacks: Thrown Axe 30% 1D6+1D2 SR 2 6/6 HP Rng 20 Thrown Rock 35% 1D4+1D2 SR 2 20/20 HP Rng 20 Light Crossbow 45% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Erdnand ** Runes: Moon Man Death Homeland: Northerner (Northern Empire), Occupation: Priest, Initiate of Cult: Seven Mothers STR: 12, CON: 12, SIZ: 13, DEX: 13, INT: 18, POW: 17, CHA: 13, Derived Stats: Hit Points: 14, Magic Points: 17, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Farnast) 60%, Loyalty (Temple) 60%, Hate (Sartarites) 60%, Honor (Northerner) 60%, Devotion (any) 60%, Reputation 15%, Loyalty (Kyros) 60%, Loyalty (Red Emporer) 60%, Devotion (Seven Mothers) 60%, Honor 60%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Moon 100%, Earth 20%, Fire/Sky 50%, Beast 25%, Harmony 50%, Illusion 50%, Death 75%, Truth 50%, Movement 50%, Man 75%, Stasis 50%, Disorder 50%, Fertility 25%, Skills: Worship (Seven Mothers) 100%, Sing 90%, Cult Lore (Seven Mothers) 90%, Orate 60%, Battle 55%, Shortsword (Scimitar) 55%, Manage Household 55%, Climb 50%, Jump 49%, Bargain 45%, Crossbows 45%, Fist 45%, Homeland Lore (Local) 45%, Grapple 45% Spirit Magic: Heal (3pts), Bladesharp (1pts), Disruption (1pts) Rune Spells: Dismiss Moon Elemental (1pts), Dismiss Air Elemental (1pts), Summon Moon Elemental (1pts) Attacks: Fist 45% 1D3+1D4 SR 8 0/0 HP Kopis 55% 1D8+1+1D4 SR 6 12/12 HP Grapple 45% Special+1D4 SR 8 0/0 HP Thrown Axe 30% 1D6+1D2 SR 2 6/6 HP Rng 20 Thrown Rock 35% 1D4+1D2 SR 2 20/20 HP Rng 20 Light Crossbow 45% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,