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Могнир
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--- Могнир --- Runes: Air Fire/Sky Movement Type: Non-Player Character Description: Stats: Strength: 20 (100%) Constitution: 18 (90%) Size: 18 (90%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 18 (90%) Charisma: 19 (95%) Derived Stats: Hit Points: 21 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Honor 90% Reputation 75% Loyalty (Clan) 95% Devotion (Orlanth) 90% **Cults: Orlanth - God Talker - Rune Points: 14 Elemental Runes: Fire/Sky 90% Air 100% Earth 70% Power Runes: Movement 90% Fertility 70% Truth 70% Man 75% Condition Runes: Mastery 60% Skills: Dagger-Axe 170% Scan 90% Orate 95% Track 85% Battle 100% Broadsword 120% Powers: Thunderbolt (3 Points): This spell draws a bolt of divine energy from the storm clouds and directs it at a specified target, without needing to overcome the target’s POW. The bolt is accompanied with a deafening peal of thunder. The sky must have visible cloud cover for this spell to be effective: clouds could be summoned using the Rune spell Cloud Call. This spell does 3D6 points of damage directly to total hit points. Neither armor nor spells that protect against physical damage are effective against this spell, though Countermagic works. On casting, each additional Rune point expended adds another target. Strength (Spirit) (2 Points): This spell adds 8 points of STR to the target for the spell’s duration. This increases melee combat damage by one step on the Damage Bonus table on page 56 (e.g., from +1D4 to +1D6), increases all Agility and Manipulation skills (including weapon skills) as follows: Cloud Call (1 Points): This spell brings or makes enough clouds to cover the area of sky that can be seen from the ground by the caster. Each point of the spell increases the cloud cover by +20% and increases the chance of rain by a corresponding amount. Melee Attacks: Broadsword 120% 1d8+1+1D6 SR 5 12/12 HP Dagger-Axe 170% 3d6+1D6 SR 4 10/10 HP Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 4 6/6 HP (13-15) - R Arm Armor: 4 6/6 HP (12) - Chest Armor: 6 8/8 HP (9-11) - Abdomen Armor: 4 7/7 HP (5-8) - L Leg Armor: 5 7/7 HP (1-4) - R Leg Armor: 5 7/7 HP
** Могнир ** Runes: Air Fire/Sky Movement STR: 20, CON: 18, SIZ: 18, DEX: 14, INT: 15, POW: 18, CHA: 19, Derived Stats: Magic Points: 18, Damage Bonus: +1D6, Hit Points: 21, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Passions: Honor 90%, Reputation 75%, Loyalty (Clan) 95%, Devotion (Orlanth) 90%, Cults: Orlanth - God Talker - Rune Points: 14 Runes: Fire/Sky 90%, Air 100%, Earth 70%, Man 75%, Truth 70%, Movement 90%, Fertility 70%, Mastery 60%, Skills: Dagger-Axe 170%, Broadsword 120%, Battle 100%, Orate 95%, Scan 90%, Track 85% Powers: Cloud Call (1 Points): This spell brings or makes enough clouds to cover the area of sky that can be seen from the ground by the caster. Each point of the spell increases the cloud cover by +20% and increases the chance of rain by a corresponding amount. Thunderbolt (3 Points): This spell draws a bolt of divine energy from the storm clouds and directs it at a specified target, without needing to overcome the target’s POW. The bolt is accompanied with a deafening peal of thunder. The sky must have visible cloud cover for this spell to be effective: clouds could be summoned using the Rune spell Cloud Call. This spell does 3D6 points of damage directly to total hit points. Neither armor nor spells that protect against physical damage are effective against this spell, though Countermagic works. On casting, each additional Rune point expended adds another target. Strength (Spirit) (2 Points): This spell adds 8 points of STR to the target for the spell’s duration. This increases melee combat damage by one step on the Damage Bonus table on page 56 (e.g., from +1D4 to +1D6), increases all Agility and Manipulation skills (including weapon skills) as follows: Attacks: Broadsword 120% 1d8+1+1D6 SR 5 12/12 HP Dagger-Axe 170% 3d6+1D6 SR 4 10/10 HP Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 4 6/6 HP (13-15) - R Arm Armor: 4 6/6 HP (12) - Chest Armor: 6 8/8 HP (9-11) - Abdomen Armor: 4 7/7 HP (5-8) - L Leg Armor: 5 7/7 HP (1-4) - R Leg Armor: 5 7/7 HP