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Ardinna
Full Character
Stat Block
--- Ardinna --- Runes: Death Harmony Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Hunter Initiate of Cult: Humakt Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Ardinna is Tense and Indiscrete. They is a Common adventurer. (They/Them) Stats: Strength: 8 (40%) Constitution: 11 (55%) Size: 4 (20%) Dexterity: 12 (60%) Intelligence: 15 (75%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 3 Damage Bonus: -1D4 Hit Points: 9 Movement: Ground: 5 Water: 8 Passions & Reputations: Honor 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Air 50% Earth 60% Fire/Sky 20% Power Runes: Harmony 75% Death 75% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 55% Dodge 29% Drive (Chariot) 10% Jump 51% Ride (Horse) 0% Swim 95% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 35% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 55% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 40% Search 30% Track 40% **Stealth (+15%)** Hide 35% Move Quietly 25% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 20% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 65% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Strength (2pts) Protection (3pts) Rune Spells: Oath (2pts) Melee Attacks: Dagger 30% 1D4+2-1D4 SR 10 6/6 HP Medium Shield 35% 1D4-1D4 SR 9 12/12 HP Ranged Attacks: Thrown Javelin 65% 1D10-1D-2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Ardinna ** Runes: Death Harmony Earth Homeland: Durulz (Ducks), Occupation: Hunter, Initiate of Cult: Humakt STR: 8, CON: 11, SIZ: 4, DEX: 12, INT: 15, POW: 13, CHA: 13, Derived Stats: Damage Bonus: -1D4, Hit Points: 9, Magic Points: 13, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Reputation 5%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Honor 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Earth 60%, Fire/Sky 20%, Air 50%, Death 75%, Harmony 75%, Skills: Swim 95%, Javelin 65%, Speak (Heortling) 55%, Climb 55%, Jump 51%, Listen 50%, Scan 40%, Track 40%, Spirit Combat 40%, Animal Lore 40%, Homeland Lore (Local) 35%, Farm 35%, Medium Shield 35%, Intimidate 35% Spirit Magic: Strength (2pts), Protection (3pts) Rune Spells: Oath (2pts) Attacks: Medium Shield 35% 1D4-1D4 SR 9 12/12 HP Dagger 30% 1D4+2-1D4 SR 10 6/6 HP Thrown Javelin 65% 1D10-1D-2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,