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Eostaharp
Full Character
Stat Block
--- Eostaharp --- Runes: Earth Death Disorder Type: Player Character Homeland: Longhome Occupation: Thief Initiate of Cult: Foundchild Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Eostaharp is Accident Prone and Creepy. He is a Heroic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 16 (80%) Size: 19 (95%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: Hit Points: 18 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Reputation 8% Love (Family) 70% Loyalty (Temple) 60% Loyalty (Long Home) 60% **Cults: Foundchild - Initiate - Rune Points: 3 Elemental Runes: Earth 90% Darkness 40% Power Runes: Death 85% Disorder 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 75% Dodge 30% Drive (Chariot) 5% Jump 70% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 35% Fast Talk 35% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Own Language: Tarshite) 50% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Foundchild) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Long Home) 60% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 35% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 20% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 15% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Foundchild) 55% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 75% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 25% **Stealth (+0%)** Hide 20% Move Quietly 50% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 20% 2H Axe 30% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 40% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 40% Javelin 25% Pole Lasso 15% Rock 25% Self Bow 25% Sling 30% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 25% Spirit Magic: Slow (1pts) Mobility (1pts) Speedart (1pts) Disruption (1pts) Rune Spells: Sureshot (1pts) Draw Beast (1pts) Beastmaster (2pts) Melee Attacks: Broadsword 40% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 25% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Eostaharp ** Runes: Earth Death Disorder Homeland: Longhome, Occupation: Thief, Initiate of Cult: Foundchild STR: 15, CON: 16, SIZ: 19, DEX: 15, INT: 13, POW: 14, CHA: 12, Derived Stats: Damage Bonus: +1D6, Hit Points: 18, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Long Home) 60%, Reputation 8%, Love (Family) 70%, Loyalty (Temple) 60%, Cults: Foundchild - Initiate - Rune Points: 3 Runes: Earth 90%, Darkness 40%, Death 85%, Disorder 85%, Skills: Sleight 75%, Climb 75%, Jump 70%, Customs (Long Home) 60%, Worship (Foundchild) 55%, Speak (Own Language: Tarshite) 50%, Move Quietly 50%, Broadsword 40%, Elf Bow 40%, Disguise 35%, Fist 35%, Crossbows 35%, Homeland Lore (Local) 35%, Peaceful Cut 35% Spirit Magic: Speedart (1pts), Disruption (1pts), Slow (1pts), Mobility (1pts) Rune Spells: Sureshot (1pts), Draw Beast (1pts), Beastmaster (2pts) Attacks: Broadsword 40% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 25% 1D4+1D6 SR 6 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,