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Skadi Rangalsdottir
Full Character
Stat Block
--- Skadi Rangalsdottir --- Runes: Air Man Movement Type: Player Character Homeland: Sartar Occupation: Chariot Driver Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 10 (50%) Size: 10 (50%) Dexterity: 16 (80%) Intelligence: 18 (90%) Power: 14 (70%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Leader) 60% Devotion (Orlanth) 80% Honor 70% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 85% Moon 35% Fire/Sky 60% Power Runes: Fertility 50% Man 75% Truth 50% Beast 25% Harmony 50% Disorder 50% Death 50% Stasis 25% Illusion 50% Movement 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 42% Drive (Chariot) 15% Drive (Chariot) 80% Jump 58% Ride (Horse) 15% Ride (Horse) 20% Swim 35% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 35% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 50% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 65% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 55% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 45% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 40% Listen 60% Scan 75% Search 45% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 90% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 50% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 35% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 60% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 75% Small Shield 35% Spirit Magic: Mobility (0pts) Demoralize (0pts) Heal (2pts) Rune Spells: Leap (1pts) Wind Words (1pts) Earth Shield (3pts) Melee Attacks: 1H Short Spear 90% 1D6+1+1D4 SR 5 10/10 HP Dagger 45% 1D4+2+1D4 SR 7 6/6 HP Broadsword 45% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 75% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Thrown Spear 60% 1D6+1+1D2 SR 1 10/10 HP Rng 20 Composite Bow 35% 1D8+1 SR 1 7/7 HP Rng 100 Thrown Javelin 60% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 1 3/3 HP (13-15) - R Arm Armor: 1 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 1 4/4 HP (1-4) - R Leg Armor: 1 4/4 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Skadi Rangalsdottir ** Runes: Air Man Movement Homeland: Sartar, Occupation: Chariot Driver, Initiate of Cult: Orlanth Adventurous STR: 18, CON: 10, SIZ: 10, DEX: 16, INT: 18, POW: 14, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Orlanth) 80%, Honor 70%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Air 85%, Moon 35%, Harmony 50%, Disorder 50%, Beast 25%, Stasis 25%, Illusion 50%, Movement 75%, Death 50%, Fertility 50%, Truth 50%, Man 75%, Skills: 1H Spear 90%, Drive (Chariot) 80%, Scan 75%, Medium Shield 75%, Battle 65%, Climb 60%, Javelin 60%, Listen 60%, Jump 58%, First Aid 55%, Speak (Heortling) 55%, Sing 50%, Whip 50%, Spirit Combat 50% Spirit Magic: Heal (2pts), Mobility (0pts), Demoralize (0pts) Rune Spells: Leap (1pts), Wind Words (1pts), Earth Shield (3pts) Attacks: Broadsword 45% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 75% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 90% 1D6+1+1D4 SR 5 10/10 HP Dagger 45% 1D4+2+1D4 SR 7 6/6 HP Composite Bow 35% 1D8+1 SR 1 7/7 HP Rng 100 Thrown Javelin 60% 1D10+1D2 SR 1 8/8 HP Rng 20 Thrown Spear 60% 1D6+1+1D2 SR 1 10/10 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 1 3/3 HP (13-15) - R Arm Armor: 1 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 1 4/4 HP (1-4) - R Leg Armor: 1 4/4 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,