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Jarm
Full Character
Stat Block
--- Jarm --- Runes: Death Beast Air Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: Odayla Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Jarm is Selfish and Unresponsive. They is a Heroic adventurer. (They/Them) Stats: Strength: 19 (95%) Constitution: 12 (60%) Size: 11 (55%) Dexterity: 11 (55%) Intelligence: 12 (60%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 12% Love (Family) 70% Loyalty (Clan) 70% Loyalty (Shaker Temple) 60% **Cults: Odayla - Initiate - Rune Points: 3 Elemental Runes: Air 80% Moon 60% Earth 50% Power Runes: Death 85% Beast 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 27% Drive (Chariot) 10% Jump 48% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 35% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Odayla) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 10% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 30% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Odayla) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 45% Scan 45% Search 25% Track 75% **Stealth (+0%)** Hide 20% Move Quietly 10% **Melee (+5%)** 1H Axe 25% 1H Hammer 15% 1H Mace 45% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 75% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 25% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Disruption (1pts) Slow (1pts) Speedart (1pts) Strength (2pts) Rune Spells: Claws (2pts) Bear's Skin (3pts) Bear's Strength (2pts) Melee Attacks: Dagger 30% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Jarm ** Runes: Death Beast Air Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: Odayla STR: 19, CON: 12, SIZ: 11, DEX: 11, INT: 12, POW: 12, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 12%, Love (Family) 70%, Loyalty (Clan) 70%, Loyalty (Shaker Temple) 60%, Cults: Odayla - Initiate - Rune Points: 3 Runes: Air 80%, Moon 60%, Earth 50%, Death 85%, Beast 85%, Skills: Composite Bow 75%, Track 75%, Climb 70%, Speak (Tarshite) 55%, Jump 48%, Scan 45%, 1H Mace 45%, Listen 45%, Medium Shield 35%, Animal Lore 35%, Sing 35%, Cult Lore (Odayla) 35%, Spirit Combat 35%, Large Shield 30% Spirit Magic: Slow (1pts), Speedart (1pts), Strength (2pts), Disruption (1pts) Rune Spells: Claws (2pts), Bear's Skin (3pts), Bear's Strength (2pts) Attacks: Dagger 30% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Composite Bow 75% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,