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Rastsarangal Goldros Sharl Ironze-Slower
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--- Rastsarangal Goldros Sharl Ironze-Slower --- Runes: Disorder Beast Air Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: Odayla Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Rastsarangal Goldros Sharl Ironze-Slower is Embarrassed and Fearful. He is a Heroic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 16 (80%) Size: 15 (75%) Dexterity: 10 (50%) Intelligence: 12 (60%) Power: 11 (55%) Charisma: 15 (75%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Shaker Temple) 60% Reputation 15% Love (Family) 80% **Cults: Odayla - Initiate - Rune Points: 3 Elemental Runes: Earth 70% Fire/Sky 40% Air 80% Power Runes: Beast 85% Disorder 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 10% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 45% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 35% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Odayla) 45% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 10% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 30% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Odayla) 45% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 15% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 45% Search 25% Track 75% **Stealth (-5%)** Hide 15% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 25% Broadsword 20% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 25% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 75% Pole Lasso 5% Rock 15% Self Bow 5% Sling 30% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Heal (7pts) Slow (1pts) Protection (2pts) Rune Spells: Claws (2pts) Bear's Skin (3pts) Bear's Strength (2pts) Melee Attacks: 1H Battle Axe 25% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 30% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 75% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Rastsarangal Goldros Sharl Ironze-Slower ** Runes: Disorder Beast Air Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: Odayla STR: 16, CON: 16, SIZ: 15, DEX: 10, INT: 12, POW: 11, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Shaker Temple) 60%, Reputation 15%, Love (Family) 80%, Loyalty (Clan) 60%, Cults: Odayla - Initiate - Rune Points: 3 Runes: Air 80%, Earth 70%, Fire/Sky 40%, Disorder 85%, Beast 85%, Skills: Javelin 75%, Track 75%, Climb 65%, Speak (Tarshite) 55%, Scan 45%, Worship (Odayla) 45%, Cult Lore (Odayla) 45%, Sing 45%, Animal Lore 35%, Listen 35%, Spirit Combat 35%, Jump 30%, Homeland Lore (Local) 30%, Peaceful Cut 30% Spirit Magic: Heal (7pts), Slow (1pts), Protection (2pts) Rune Spells: Claws (2pts), Bear's Skin (3pts), Bear's Strength (2pts) Attacks: Medium Shield 30% 1D4+1D4 SR 7 12/12 HP 1H Battle Axe 25% 1D8+2+1D4 SR 7 8/8 HP Thrown Javelin 75% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,