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Heorthy
Full Character
Stat Block
--- Heorthy --- Runes: Movement Beast Air Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: Odayla Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Heorthy is Understanding and Incoherent. He is a Heroic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 15 (75%) Size: 16 (80%) Dexterity: 12 (60%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 60% Reputation 8% Love (Family) 80% Loyalty (Clan) 60% **Cults: Odayla - Initiate - Rune Points: 3 Elemental Runes: Earth 10% Darkness 40% Air 80% Power Runes: Beast 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 30% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Odayla) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 35% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Odayla) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 95% **Stealth (+0%)** Hide 20% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 35% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 40% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 75% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (1pts) Speedart (1pts) Disruption (1pts) Rune Spells: Claws (2pts) Bear's Skin (3pts) Bear's Strength (2pts) Melee Attacks: Fist 30% 1D3+1D4 SR 8 0/0 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Sling 75% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Heorthy ** Runes: Movement Beast Air Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: Odayla STR: 16, CON: 15, SIZ: 16, DEX: 12, INT: 16, POW: 11, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 8%, Love (Family) 80%, Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Cults: Odayla - Initiate - Rune Points: 3 Runes: Earth 10%, Darkness 40%, Air 80%, Beast 85%, Movement 85%, Skills: Track 95%, Sling 75%, Climb 65%, Speak (Tarshite) 55%, Listen 50%, Scan 50%, Jump 46%, Dagger 40%, Cult Lore (Odayla) 40%, Animal Lore 40%, 2H Axe 35%, Sing 35%, Medium Shield 35%, Peaceful Cut 35% Spirit Magic: Heal (1pts), Speedart (1pts), Disruption (1pts) Rune Spells: Claws (2pts), Bear's Skin (3pts), Bear's Strength (2pts) Attacks: Fist 30% 1D3+1D4 SR 8 0/0 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Sling 75% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,