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Kastikas
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--- Kastikas --- Runes: Death Movement Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Fisher Initiate of Cult: Orlanth Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Stats: Strength: 11 (55%) Constitution: 17 (85%) Size: 7 (35%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 10 (50%) Charisma: 13 (65%) Derived Stats: Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Devotion (Orlanth) 90% Honor 70% Reputation 5% Hate (Lunars) 60% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 45% Fire/Sky 20% Air 85% Power Runes: Harmony 50% Disorder 50% Fertility 10% Movement 90% Illusion 50% Man 50% Beast 50% Death 90% Truth 50% Stasis 10% Condition Runes: Skills: **Agility (+5%)** Boat 75% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 0% Swim 115% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 50% Intimidate 20% Intrigue 10% Orate 30% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 35% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 40% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 65% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 60% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 55% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 75% Small Shield 25% Spirit Magic: Strength (2pts) Disruption (1pts) Countermagic (2pts) Sleep (3pts) Speedart (1pts) Rune Spells: Summons of Evil (3pts) Summon Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Medium Shield 75% 1D4 SR 7 12/12 HP 1H Short Spear 60% 1D6+1 SR 6 10/10 HP Parrying Dagger 35% 1D4+2 SR 8 8/8 HP Ranged Attacks: Arbalest 55% 3D6+1 SR 2 10/10 HP Rng 150 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Kastikas ** Runes: Death Movement Air Homeland: Durulz (Ducks), Occupation: Fisher, Initiate of Cult: Orlanth STR: 11, CON: 17, SIZ: 7, DEX: 14, INT: 15, POW: 10, CHA: 13, Derived Stats: Magic Points: 10, Damage Bonus: 0, Hit Points: 16, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 70%, Reputation 5%, Hate (Lunars) 60%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 90%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Earth 45%, Fire/Sky 20%, Air 85%, Stasis 10%, Man 50%, Beast 50%, Death 90%, Truth 50%, Fertility 10%, Harmony 50%, Disorder 50%, Movement 90%, Illusion 50%, Skills: Swim 115%, Boat 75%, Medium Shield 75%, Scan 65%, 1H Spear 60%, Arbalest 55%, Speak (Heortling) 55%, Speak (Stormspeech) 50%, Fast Talk 50%, Jump 47%, Spirit Combat 45%, Climb 45%, Worship (Orlanth) 40%, First Aid 35% Spirit Magic: Sleep (3pts), Speedart (1pts), Strength (2pts), Disruption (1pts), Countermagic (2pts) Rune Spells: Summons of Evil (3pts), Summon Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Medium Shield 75% 1D4 SR 7 12/12 HP 1H Short Spear 60% 1D6+1 SR 6 10/10 HP Parrying Dagger 35% 1D4+2 SR 8 8/8 HP Arbalest 55% 3D6+1 SR 2 10/10 HP Rng 150 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,