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Harkar
Full Character
Stat Block
--- Harkar --- Runes: Air Disorder Movement Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Thunderous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 17 (85%) Size: 10 (50%) Dexterity: 10 (50%) Intelligence: 16 (80%) Power: 15 (75%) Charisma: 14 (70%) Derived Stats: Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Sartar) 70% Devotion (Orlanth) 80% Honor 90% Reputation 100% Love (Family) 60% Hate ((Clan?)) 70% Loyalty (Clan) 60% **Cults: Orlanth Thunderous - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 40% Fire/Sky 20% Power Runes: Disorder 90% Man 50% Death 50% Illusion 50% Movement 90% Beast 50% Stasis 10% Fertility 50% Truth 50% Harmony 10% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 35% Ride (Horse) 10% Ride (Horse) 25% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 75% Sing 45% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 50% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 60% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 85% Dagger 35% Fist 35% Grapple 35% Greatsword 65% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 70% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 85% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (2pts) Befuddle (2pts) Mobility (1pts) Bladesharp (2pts) Detect Enemies (1pts) Rune Spells: Wind Warp (1pts) Cloud Clear (1pts) Thunderbolt (3pts) Melee Attacks: Broadsword 85% 1D8+1+1D4 SR 7 12/12 HP Greatsword 65% 2D8+1D4 SR 6 12/12 HP Large Shield 85% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: Thrown Javelin 70% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Harkar ** Runes: Air Disorder Movement Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Thunderous STR: 18, CON: 17, SIZ: 10, DEX: 10, INT: 16, POW: 15, CHA: 14, Derived Stats: Magic Points: 15, Damage Bonus: +1D4, Hit Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Devotion (Orlanth) 80%, Honor 90%, Reputation 100%, Love (Family) 60%, Hate ((Clan?)) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Sartar) 70%, Cults: Orlanth Thunderous - Initiate - Rune Points: 3 Runes: Air 90%, Earth 40%, Fire/Sky 20%, Stasis 10%, Truth 50%, Harmony 10%, Fertility 50%, Man 50%, Disorder 90%, Beast 50%, Death 50%, Illusion 50%, Movement 90%, Skills: Large Shield 85%, Broadsword 85%, Orate 75%, Javelin 70%, Greatsword 65%, Battle 60%, Speak (Heortling) 55%, Speak (Stormspeech) 50%, Sing 45%, Climb 45%, Listen 40%, Medium Shield 40%, Spirit Combat 40%, Scan 40% Spirit Magic: Detect Enemies (1pts), Heal (2pts), Befuddle (2pts), Mobility (1pts), Bladesharp (2pts) Rune Spells: Wind Warp (1pts), Cloud Clear (1pts), Thunderbolt (3pts) Attacks: Large Shield 85% 1D6+1D4 SR 8 16/16 HP Broadsword 85% 1D8+1+1D4 SR 7 12/12 HP Greatsword 65% 2D8+1D4 SR 6 12/12 HP Thrown Javelin 70% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,