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Belaintar
Full Character
Stat Block
--- Belaintar --- Runes: Air Movement Disorder Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 18 (90%) Size: 12 (60%) Dexterity: 10 (50%) Intelligence: 11 (55%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Reputation 12% Loyalty (Tribe) 60% Loyalty (Sartar) 60% Devotion (Orlanth) 60% Honor 60% Hate (Telmori) 60% Loyalty (Clan) 60% Hate (Sable Riders) 60% Love (Family) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 25% Air 85% Earth 50% Power Runes: Man 50% Movement 85% Fertility 50% Beast 50% Death 50% Truth 50% Disorder 75% Stasis 15% Harmony 25% Illusion 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 25% Drive (Chariot) 10% Jump 35% Ride (Horse) 10% Ride (Horse) 40% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 30% Sing 40% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 45% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 35% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 50% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 90% Dagger 45% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 75% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 85% Small Shield 20% Spirit Magic: Heal (2pts) Farsee (2pts) Mobility (1pts) Bladesharp (2pts) Detect Enemies (1pts) Rune Spells: Flight (1pts) Shield (1pts) Summon Elemental (1pts) Melee Attacks: Dagger 45% 1D4+2+1D4 SR 9 6/6 HP Broadsword 90% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 85% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Thrown Javelin 75% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Belaintar ** Runes: Air Movement Disorder Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Adventurous STR: 19, CON: 18, SIZ: 12, DEX: 10, INT: 11, POW: 12, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Clan) 60%, Hate (Sable Riders) 60%, Love (Family) 60%, Hate (Telmori) 60%, Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Devotion (Orlanth) 60%, Honor 60%, Reputation 12%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 85%, Earth 50%, Fire/Sky 25%, Beast 50%, Death 50%, Truth 50%, Disorder 75%, Fertility 50%, Stasis 15%, Harmony 25%, Illusion 50%, Man 50%, Movement 85%, Skills: Broadsword 90%, Medium Shield 85%, Javelin 75%, Speak (Heortling) 50%, Worship (Orlanth) 50%, Speak (Stormspeech) 45%, Dagger 45%, Climb 45%, Ride (Horse) 40%, Battle 40%, Sing 40%, Jump 35%, Listen 35%, Spirit Combat 35% Spirit Magic: Detect Enemies (1pts), Heal (2pts), Farsee (2pts), Mobility (1pts), Bladesharp (2pts) Rune Spells: Flight (1pts), Shield (1pts), Summon Elemental (1pts) Attacks: Dagger 45% 1D4+2+1D4 SR 9 6/6 HP Broadsword 90% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 85% 1D4+1D4 SR 8 12/12 HP Thrown Javelin 75% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,