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This guy again
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--- This guy again --- Runes: Darkness Fertility Man Type: Player Character Homeland: Prax - Zebra Riders Occupation: Assistant Shaman Initiate of Cult: Daka Fal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Stats: Strength: 7 (35%) Constitution: 14 (70%) Size: 10 (50%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 18 (90%) Derived Stats: Damage Bonus: 0 Hit Points: 14 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 70% Loyalty (Khan) 60% Loyalty (Shaman) 60% Reputation 5% **Cults: Daka Fal - Initiate - Rune Points: 3 Elemental Runes: Earth 20% Darkness 80% Air 10% Moon 70% Power Runes: Stasis 50% Harmony 50% Disorder 50% Movement 50% Fertility 75% Beast 25% Illusion 50% Death 25% Truth 50% Man 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Zebra) 55% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 30% Sing 40% Speak (Heortling) 0% Speak (Spiritspeech) 65% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Daka Fal) 20% Customs (Heortling) 0% Customs (Zebra Tribe) 25% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 30% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Animal) 20% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 29% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 65% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 95% Spirit Dance 45% Spirit Lore 55% Spirit Travel 55% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Daka Fal) 30% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 50% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 35% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 25% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 40% Small Shield 25% Spirit Magic: Befuddle (0pts) Distraction (0pts) Second Sight (0pts) Rune Spells: Discorporation (1pts) Spirit Guardian (1pts) Summon Specific Ancestor (1pts) Melee Attacks: Medium Shield 40% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** This guy again ** Runes: Darkness Fertility Man Homeland: Prax - Zebra Riders, Occupation: Assistant Shaman, Initiate of Cult: Daka Fal STR: 7, CON: 14, SIZ: 10, DEX: 14, INT: 13, POW: 14, CHA: 18, Derived Stats: Damage Bonus: 0, Hit Points: 14, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 70%, Loyalty (Khan) 60%, Loyalty (Shaman) 60%, Reputation 5%, Hate (Chaos) 60%, Cults: Daka Fal - Initiate - Rune Points: 3 Runes: Air 10%, Moon 70%, Earth 20%, Darkness 80%, Truth 50%, Man 75%, Stasis 50%, Harmony 50%, Disorder 50%, Movement 50%, Fertility 75%, Beast 25%, Illusion 50%, Death 25%, Skills: Spirit Combat 95%, Meditate 65%, Speak (Spiritspeech) 65%, Spirit Travel 55%, Ride (Zebra) 55%, Spirit Lore 55%, Insight (Species) 50%, Jump 47%, Spirit Dance 45%, Climb 45%, Herd 40%, Listen 40%, Scan 40%, Medium Shield 40% Spirit Magic: Befuddle (0pts), Distraction (0pts), Second Sight (0pts) Rune Spells: Discorporation (1pts), Spirit Guardian (1pts), Summon Specific Ancestor (1pts) Attacks: Medium Shield 40% 1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,