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Tiathus Troll Bane
Full Character
Stat Block
--- Tiathus Troll Bane --- Runes: Air Death Movement Type: Player Character Homeland: Prax: Pol-Joni Occupation: Assistant Shaman Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Stats: Strength: 18 (90%) Constitution: 17 (85%) Size: 17 (85%) Dexterity: 17 (85%) Intelligence: 15 (75%) Power: 17 (85%) Charisma: 17 (85%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 20 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+3 Movement: Ground: 8 Passions & Reputations: Hate (Trolls) 60% Loyalty (Shaman) 60% Reputation 5% Hate (Lunars) 60% Love (Family) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 70% Loyalty (White Bull) 60% Hate (Chaos) 70% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Water 10% Darkness 8% Fire/Sky 27% Air 88% Power Runes: Death 85% Stasis 25% Illusion 46% Harmony 50% Movement 75% Fertility 15% Man 50% Beast 50% Truth 54% Spirit 39% Disorder 50% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 20% Ride (Horse) 55% Swim 30% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 35% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 40% Sing 45% Speak (Heortling) 0% Speak (Praxian) 65% Speak (Spiritspeech) 35% Speak (Stormspeech) 35% Speak (Tradetalk) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 64% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Pol-Joni) 35% Elder Race Lore (Elves) 15% Evaluate 30% Farm 20% First Aid 60% Game 25% Herd 45% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Animal) 25% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 40% Treat Poison 15% **Magic (+15%)** Meditate 60% Prepare Corpse 25% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 50% Spirit Lore 45% Spirit Travel 35% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 50% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 30% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 35% Broadsword 85% Dagger 50% Fist 50% Grapple 50% Greatsword 30% Kick 40% Kopis 35% Lance 65% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 40% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 35% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 40% Medium Shield 78% Small Shield 40% Spirit Magic: Disruption (0pts) Protection (2pts) Heal (3pts) Glamour (2pts) Bladesharp (2pts) Rune Spells: Shield (1pts) Lightning (1pts) Summon Elemental (1pts) Dismiss Elemental (1pts) Melee Attacks: Broadsword 85% 1D8+1+1D6 SR 4 12/12 HP Medium Shield 78% 1D4+1D6 SR 5 12/12 HP Lance 65% 1D10+1+1D6 SR 2 10/10 HP Ranged Attacks: Light Crossbow 50% 2D4+2 SR 1 6/6 HP Rng 100 Repeating Crossbow 50% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 7/7 HP (16-18) - L Arm Armor: 4 6/6 HP (13-15) - R Arm Armor: 4 6/6 HP (12) - Chest Armor: 4 8/8 HP (9-11) - Abdomen Armor: 4 7/7 HP (5-8) - L Leg Armor: 4 7/7 HP (1-4) - R Leg Armor: 4 7/7 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Tiathus Troll Bane ** Runes: Air Death Movement Homeland: Prax: Pol-Joni, Occupation: Assistant Shaman, Initiate of Cult: Orlanth Adventurous STR: 18, CON: 17, SIZ: 17, DEX: 17, INT: 15, POW: 17, CHA: 17, Derived Stats: Magic Points: 17, Damage Bonus: +1D6, Hit Points: 20, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Devotion (Orlanth) 70%, Loyalty (White Bull) 60%, Hate (Chaos) 70%, Hate (Lunars) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Reputation 5%, Hate (Trolls) 60%, Loyalty (Shaman) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 88%, Earth 40%, Water 10%, Darkness 8%, Fire/Sky 27%, Death 85%, Stasis 25%, Illusion 46%, Harmony 50%, Movement 75%, Fertility 15%, Man 50%, Beast 50%, Truth 54%, Spirit 39%, Disorder 50%, Skills: Spirit Combat 85%, Broadsword 85%, Medium Shield 78%, Jump 66%, Lance 65%, Speak (Praxian) 65%, Battle 64%, Meditate 60%, First Aid 60%, Ride (Horse) 55%, Climb 55%, Grapple 50%, Crossbows 50%, Spirit Dance 50% Spirit Magic: Protection (2pts), Heal (3pts), Glamour (2pts), Bladesharp (2pts), Disruption (0pts) Rune Spells: Shield (1pts), Lightning (1pts), Summon Elemental (1pts), Dismiss Elemental (1pts) Attacks: Lance 65% 1D10+1+1D6 SR 2 10/10 HP Broadsword 85% 1D8+1+1D6 SR 4 12/12 HP Medium Shield 78% 1D4+1D6 SR 5 12/12 HP Light Crossbow 50% 2D4+2 SR 1 6/6 HP Rng 100 Repeating Crossbow 50% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 7/7 HP (16-18) - L Arm Armor: 4 6/6 HP (13-15) - R Arm Armor: 4 6/6 HP (12) - Chest Armor: 4 8/8 HP (9-11) - Abdomen Armor: 4 7/7 HP (5-8) - L Leg Armor: 4 7/7 HP (1-4) - R Leg Armor: 4 7/7 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,