The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Tiathus Troll Bane
Full Character
Stat Block
--- Tiathus Troll Bane --- Runes: Air Death Movement Type: Player Character Homeland: Prax: Pol-Joni Occupation: Assistant Shaman Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Stats: Strength: 18 (90%) Constitution: 17 (85%) Size: 17 (85%) Dexterity: 17 (85%) Intelligence: 15 (75%) Power: 17 (85%) Charisma: 17 (85%) Derived Stats: Spirit Damage: 1D6+3 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 20 Healing Rate: 3 Magic Points: 17 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaman) 60% Devotion (Orlanth) 70% Loyalty (White Bull) 60% Reputation 5% Hate (Chaos) 70% Hate (Lunars) 60% Love (Family) 60% Loyalty (Tribe) 60% Hate (Trolls) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 88% Earth 40% Water 10% Darkness 8% Fire/Sky 27% Power Runes: Truth 54% Harmony 50% Illusion 46% Death 85% Disorder 50% Fertility 15% Man 50% Spirit 39% Beast 50% Stasis 25% Movement 75% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 20% Ride (Horse) 55% Swim 30% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 35% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 40% Sing 45% Speak (Heortling) 0% Speak (Praxian) 65% Speak (Spiritspeech) 35% Speak (Stormspeech) 35% Speak (Tradetalk) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 64% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Pol-Joni) 35% Elder Race Lore (Elves) 15% Evaluate 30% Farm 20% First Aid 60% Game 25% Herd 45% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Animal) 25% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 40% Treat Poison 15% **Magic (+15%)** Meditate 60% Prepare Corpse 25% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 50% Spirit Lore 45% Spirit Travel 35% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 50% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 30% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 35% Broadsword 85% Dagger 50% Fist 50% Grapple 50% Greatsword 30% Kick 40% Kopis 35% Lance 65% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 40% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 35% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 40% Medium Shield 78% Small Shield 40% Spirit Magic: Disruption (0pts) Protection (2pts) Heal (3pts) Glamour (2pts) Bladesharp (2pts) Rune Spells: Shield (1pts) Lightning (1pts) Summon Elemental (1pts) Dismiss Elemental (1pts) Melee Attacks: Broadsword 85% 1D8+1+1D6 SR 4 12/12 HP Medium Shield 78% 1D4+1D6 SR 5 12/12 HP Lance 65% 1D10+1+1D6 SR 2 10/10 HP Ranged Attacks: Light Crossbow 50% 2D4+2 SR 1 6/6 HP Rng 100 Repeating Crossbow 50% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 7/7 HP (16-18) - L Arm Armor: 4 6/6 HP (13-15) - R Arm Armor: 4 6/6 HP (12) - Chest Armor: 4 8/8 HP (9-11) - Abdomen Armor: 4 7/7 HP (5-8) - L Leg Armor: 4 7/7 HP (1-4) - R Leg Armor: 4 7/7 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Tiathus Troll Bane ** Runes: Air Death Movement Homeland: Prax: Pol-Joni, Occupation: Assistant Shaman, Initiate of Cult: Orlanth Adventurous STR: 18, CON: 17, SIZ: 17, DEX: 17, INT: 15, POW: 17, CHA: 17, Derived Stats: Damage Bonus: +1D6, Hit Points: 20, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Hate (Trolls) 60%, Hate (Lunars) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Devotion (Orlanth) 70%, Loyalty (White Bull) 60%, Reputation 5%, Hate (Chaos) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Water 10%, Darkness 8%, Fire/Sky 27%, Air 88%, Earth 40%, Harmony 50%, Illusion 46%, Truth 54%, Death 85%, Disorder 50%, Fertility 15%, Spirit 39%, Man 50%, Stasis 25%, Movement 75%, Beast 50%, Skills: Broadsword 85%, Spirit Combat 85%, Medium Shield 78%, Jump 66%, Lance 65%, Speak (Praxian) 65%, Battle 64%, Meditate 60%, First Aid 60%, Climb 55%, Ride (Horse) 55%, Grapple 50%, Crossbows 50%, Spirit Dance 50% Spirit Magic: Heal (3pts), Glamour (2pts), Bladesharp (2pts), Disruption (0pts), Protection (2pts) Rune Spells: Summon Elemental (1pts), Dismiss Elemental (1pts), Shield (1pts), Lightning (1pts) Attacks: Lance 65% 1D10+1+1D6 SR 2 10/10 HP Broadsword 85% 1D8+1+1D6 SR 4 12/12 HP Medium Shield 78% 1D4+1D6 SR 5 12/12 HP Light Crossbow 50% 2D4+2 SR 1 6/6 HP Rng 100 Repeating Crossbow 50% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 7/7 HP (16-18) - L Arm Armor: 4 6/6 HP (13-15) - R Arm Armor: 4 6/6 HP (12) - Chest Armor: 4 8/8 HP (9-11) - Abdomen Armor: 4 7/7 HP (5-8) - L Leg Armor: 4 7/7 HP (1-4) - R Leg Armor: 4 7/7 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,