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Tarkan
Full Character
Stat Block
--- Tarkan --- Runes: Air Movement Disorder Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 14 (70%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 16 (80%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 15 Healing Rate: 3 Magic Points: 12 Movement: Ground: 8 Passions & Reputations: Hate (Lunars) 60% Love (Family) 60% Honor (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 70% Honor 60% Reputation 10% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 30% Air 85% Earth 60% Power Runes: Disorder 75% Death 50% Truth 50% Harmony 25% Fertility 50% Beast 50% Stasis 20% Movement 80% Man 50% Illusion 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Horse) 45% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 45% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 35% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 50% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 40% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship 40% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 45% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 60% Broadsword 100% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 70% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 65% Medium Shield 70% Small Shield 30% Spirit Magic: Bladesharp (4pts) Demoralize (2pts) Detect Enemies (1pts) Heal (2pts) Mobility (1pts) Rune Spells: Flight (1pts) Shield (1pts) Summon Elemental (1pts) Melee Attacks: 1H Battle Axe 60% 1D8+2+1D6 SR 6 8/8 HP Medium Shield 70% 1D4+1D6 SR 6 12/12 HP Dagger 40% 1D4+2+1D6 SR 7 6/6 HP Broadsword 100% 1D8+1+1D6 SR 5 12/12 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Tarkan ** Runes: Air Movement Disorder Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Adventurous STR: 19, CON: 14, SIZ: 15, DEX: 14, INT: 14, POW: 12, CHA: 16, Derived Stats: Damage Bonus: +1D6, Hit Points: 15, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Hate (Lunars) 60%, Love (Family) 60%, Honor (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 70%, Honor 60%, Reputation 10%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 85%, Earth 60%, Fire/Sky 30%, Beast 50%, Stasis 20%, Movement 80%, Fertility 50%, Man 50%, Illusion 50%, Death 50%, Truth 50%, Harmony 25%, Disorder 75%, Skills: Broadsword 100%, Composite Bow 70%, Medium Shield 70%, Large Shield 65%, Battle Axe 60%, Speak (Heortling) 55%, Battle 55%, Jump 52%, Cult Lore (Orlanth) 50%, Climb 50%, Listen 50%, Sing 45%, 1H Axe 45%, Ride (Horse) 45% Spirit Magic: Detect Enemies (1pts), Heal (2pts), Mobility (1pts), Bladesharp (4pts), Demoralize (2pts) Rune Spells: Summon Elemental (1pts), Flight (1pts), Shield (1pts) Attacks: Dagger 40% 1D4+2+1D6 SR 7 6/6 HP Broadsword 100% 1D8+1+1D6 SR 5 12/12 HP 1H Battle Axe 60% 1D8+2+1D6 SR 6 8/8 HP Medium Shield 70% 1D4+1D6 SR 6 12/12 HP Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,