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Charlie
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--- Charlie --- Runes: Death Water Harmony Type: Player Character Homeland: Durulz (Ducks) Occupation: Thief Initiate of Cult: Foundchild Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Grandfather died with great Glory at Boldhome in 1602 (+1 Reputation, Honor, Devotion Foundchild, Hate Lunar Empire) Father fought in Starbrows rebellion. Survived the Hendriking Campaign. Survived the Heortland Campaign. Survived the Fall of Whitewall. Charlie barely survived Red Earth Partisans. Fought at Siege of Nochet (+5 battle.) Fought with great glory at Pennel Ford (Honor, Odayla, +10 battle, +2 reputation.) Acclaimed Argrath king of Pavis after storming the walls (Loyalty Argrath, +3 reputation, +10 Battle, 300 Lunars.) Stats: Strength: 10 (50%) Constitution: 14 (70%) Size: 6 (30%) Dexterity: 20 (100%) Intelligence: 15 (75%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: Hit Points: 13 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 3 Damage Bonus: 0 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Argrath) 60% Hate (Lunar Empire) 60% Devotion (Foundchild) 70% Honor 70% Reputation 11% Love (Family) 90% Loyalty (Clan) 60% **Cults: Foundchild - Initiate - Rune Points: 3 Elemental Runes: Air 30% Earth 40% Water 86% Power Runes: Man 50% Death 99% Truth 50% Harmony 75% Illusion 50% Fertility 1% Movement 50% Beast 50% Stasis 50% Disorder 25% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 60% Dodge 50% Drive (Chariot) 15% Jump 70% Ride (Horse) 0% Swim 90% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 40% Fast Talk 70% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Tradetalk) 30% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 40% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Foundchild) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 50% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Foundchild) 20% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 30% Play Instrument 20% Sleight 55% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 45% **Stealth (+20%)** Hide 75% Move Quietly 95% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 50% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 80% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Heal (1pts) Silence (0pts) Speedart (0pts) Detect Life (0pts) Multimissile (1pts) Rune Spells: Sureshot (1pts) Draw Beast (1pts) Beastmaster (2pts) Melee Attacks: Dagger 50% 1D4+2 SR 7 6/6 HP Medium Shield 45% 1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 300 Lunars Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Charlie ** Runes: Death Water Harmony Homeland: Durulz (Ducks), Occupation: Thief, Initiate of Cult: Foundchild STR: 10, CON: 14, SIZ: 6, DEX: 20, INT: 15, POW: 12, CHA: 13, Derived Stats: Hit Points: 13, Magic Points: 12, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Argrath) 60%, Hate (Lunar Empire) 60%, Devotion (Foundchild) 70%, Honor 70%, Reputation 11%, Love (Family) 90%, Cults: Foundchild - Initiate - Rune Points: 3 Runes: Air 30%, Earth 40%, Water 86%, Movement 50%, Beast 50%, Stasis 50%, Disorder 25%, Man 50%, Death 99%, Truth 50%, Harmony 75%, Illusion 50%, Fertility 1%, Skills: Move Quietly 95%, Swim 90%, Composite Bow 80%, Hide 75%, Jump 70%, Fast Talk 70%, Climb 60%, Speak (Heortling) 55%, Sleight 55%, Dagger 50%, Dodge 50%, Peaceful Cut 50%, Medium Shield 45%, Track 45% Spirit Magic: Heal (1pts), Silence (0pts), Speedart (0pts), Detect Life (0pts), Multimissile (1pts) Rune Spells: Beastmaster (2pts), Sureshot (1pts), Draw Beast (1pts) Attacks: Dagger 50% 1D4+2 SR 7 6/6 HP Medium Shield 45% 1D4 SR 6 12/12 HP Composite Bow 80% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 300 Lunars, Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,