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Dolutha 7 Mothers Temple Guard
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Stat Block
--- Dolutha 7 Mothers Temple Guard --- Runes: Moon Death Harmony Type: Player Character Homeland: Lunar Tarsh Occupation: Light Infantry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Equipped like centurions in the Stats: Strength: 14 (70%) Constitution: 14 (70%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 13 (65%) Charisma: 12 (60%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Red Emperor) 60% Loyalty (Shaker Temple) 60% Reputation 21% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% **Cults: Seven Mothers - Initiate - Rune Points: 1 Yanafal Tarnils - Initiate Rune Points: 2 Elemental Runes: Darkness 40% Fire/Sky 60% Moon 95% Earth 40% Power Runes: Death 90% Truth 85% Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 20% Speak (New Pelorian) 70% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 10% Battle 45% Celestial Lore 15% Cult Lore (Seven Mothers) 20% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (New Pelorian) 20% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 55% Prepare Corpse 15% Spirit Combat 50% Worship (Seven Mothers) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 90% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 15% Battle Axe 20% Broadsword 90% Dagger 30% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 65% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 45% Thrown Axe 20% **Shield (+10%)** Large Shield 40% Medium Shield 85% Small Shield 25% Spirit Magic: Bladesharp (3pts) Disruption (1pts) Protection (4pts) Heal (2pts) Light (1pts) Rune Spells: Shield (1pts) True Weapon (any) (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Shortsword 90% 1D6+1+1D4 SR 6 12/12 HP Medium Shield 85% 1D4+1D4 SR 6 12/12 HP Long Spear 90% 1D10+1+1D4 SR 3 10/10 HP Ranged Attacks: Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 6 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Dolutha 7 Mothers Temple Guard ** Runes: Moon Death Harmony Homeland: Lunar Tarsh, Occupation: Light Infantry, Initiate of Cult: Seven Mothers STR: 14, CON: 14, SIZ: 15, DEX: 14, INT: 13, POW: 13, CHA: 12, Derived Stats: Magic Points: 13, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 21%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Red Emperor) 60%, Loyalty (Shaker Temple) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Yanafal Tarnils - Initiate Rune Points: 2 Runes: Darkness 40%, Fire/Sky 60%, Moon 95%, Earth 40%, Death 90%, Truth 85%, Harmony 85%, Skills: Broadsword 90%, 1H Spear 90%, Medium Shield 85%, Speak (New Pelorian) 70%, Javelin 65%, Jump 57%, Climb 55%, Meditate 55%, Spirit Combat 50%, Battle 45%, Throwing Dagger 45%, Large Shield 40%, Farm 40%, Scan 40% Spirit Magic: Heal (2pts), Light (1pts), Bladesharp (3pts), Disruption (1pts), Protection (4pts) Rune Spells: Shield (1pts), True Weapon (any) (1pts), Dismiss Air Elemental (1pts) Attacks: Long Spear 90% 1D10+1+1D4 SR 3 10/10 HP Shortsword 90% 1D6+1+1D4 SR 6 12/12 HP Medium Shield 85% 1D4+1D4 SR 6 12/12 HP Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 6 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,