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Narus
Full Character
Stat Block
--- Narus --- Runes: Man Fertility Air Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Orlanth Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Stats: Strength: 17 (85%) Constitution: 16 (80%) Size: 12 (60%) Dexterity: 15 (75%) Intelligence: 11 (55%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Honor 60% Devotion 60% Reputation 5% Love (Family) 70% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Hate 60% Love 60% Loyalty 60% Loyalty (Clan) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 70% Earth 40% Power Runes: Man 75% Stasis 50% Harmony 50% Illusion 50% Fertility 75% Beast 25% Disorder 50% Movement 50% Death 25% Truth 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 70% Dodge 40% Drive (Chariot) 15% Jump 55% Ride (Horse) 15% Ride (Horse) 20% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 40% Fast Talk 40% Intimidate 20% Intrigue 10% Orate 30% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 40% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 35% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Local) 45% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 35% Play Instrument 15% Sleight 50% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+5%)** Hide 50% Move Quietly 55% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 50% Dagger 60% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (0pts) Silence (0pts) Bladesharp (0pts) Countermagic (0pts) Detect Enemies (0pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Dagger 60% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Narus ** Runes: Man Fertility Air Homeland: Sartar, Occupation: Thief, Initiate of Cult: Orlanth STR: 17, CON: 16, SIZ: 12, DEX: 15, INT: 11, POW: 12, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Hate 60%, Love 60%, Loyalty 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor 60%, Devotion 60%, Reputation 5%, Love (Family) 70%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 70%, Earth 40%, Fertility 75%, Harmony 50%, Illusion 50%, Movement 50%, Beast 25%, Disorder 50%, Death 25%, Truth 50%, Man 75%, Stasis 50%, Skills: Climb 70%, Dagger 60%, Speak (Heortling) 55%, Move Quietly 55%, Jump 55%, Hide 50%, Sleight 50%, Broadsword 50%, Lore (Local) 45%, Disguise 40%, Medium Shield 40%, Dodge 40%, Speak (Tradetalk) 40%, Fast Talk 40% Spirit Magic: Countermagic (0pts), Detect Enemies (0pts), Heal (0pts), Silence (0pts), Bladesharp (0pts) Rune Spells: Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts), Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts) Attacks: Dagger 60% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,