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Farste Many-Keep-Wood-Sons
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--- Farste Many-Keep-Wood-Sons --- Runes: Death Illusion Moon Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Eurmal Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Farste Many-Keep-Wood-Sons is Aggressive and Nit Picker. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 15 (75%) Size: 12 (60%) Dexterity: 14 (70%) Intelligence: 16 (80%) Power: 15 (75%) Charisma: 14 (70%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 15 Movement: Ground: 8 Passions & Reputations: Reputation 11% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Air 10% Moon 80% Earth 40% Fire/Sky 60% Power Runes: Death 85% Illusion 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 53% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 30% Dance 20% Disguise 40% Fast Talk 80% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 65% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Eurmal) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 30% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Eurmal) 40% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 75% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 30% Move Quietly 50% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 50% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 60% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Ignite (1pts) Glamour (2pts) Shimmer (5pts) Disruption (1pts) Rune Spells: Illusory Substance (1pts) Reflection (1pts) Illusory Sight (1pts) Melee Attacks: Dagger 50% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 60% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Farste Many-Keep-Wood-Sons ** Runes: Death Illusion Moon Homeland: Sartar, Occupation: Thief, Initiate of Cult: Eurmal STR: 13, CON: 15, SIZ: 12, DEX: 14, INT: 16, POW: 15, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Hate (Authority) 60%, Reputation 11%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Air 10%, Moon 80%, Earth 40%, Death 85%, Illusion 85%, Skills: Fast Talk 80%, Sleight 75%, Speak (Heortling) 65%, Crossbows 60%, Climb 55%, Dodge 53%, Dagger 50%, Move Quietly 50%, Jump 47%, Worship (Eurmal) 40%, Spirit Combat 40%, Medium Shield 40%, Disguise 40%, Fist 35% Spirit Magic: Disruption (1pts), Ignite (1pts), Glamour (2pts), Shimmer (5pts) Rune Spells: Reflection (1pts), Illusory Sight (1pts), Illusory Substance (1pts) Attacks: Dagger 50% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Light Crossbow 60% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,