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Yolick yal Ron
Full Character
Stat Block
--- Yolick yal Ron --- Runes: Movement Illusion Darkness Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Eurmal Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 15 (75%) Constitution: 10 (50%) Size: 13 (65%) Dexterity: 15 (75%) Intelligence: 14 (70%) Power: 16 (80%) Charisma: 22 (110%) Derived Stats: Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Ground: 8 Ground: 8 Passions & Reputations: Honor 60% Devotion 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Hate (Authority) 80% Fear (Confinement) 60% Loyalty (Shaker Temple) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Darkness 68% Air 23% Moon 44% Earth 10% Power Runes: Man 50% Death 50% Truth 15% Illusion 85% Movement 85% Fertility 50% Beast 50% Stasis 15% Disorder 65% Harmony 35% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 70% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+15%)** Act 20% Art 20% Bargain 45% Charm 40% Dance 30% Disguise 20% Fast Talk 80% Intimidate 40% Intrigue 20% Orate 25% Sing 35% Speak (Heortling) 0% Speak (Tarshite) 65% Speak (Tradetalk) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Eurmal) 30% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 25% Game 30% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 10% Treat Poison 10% **Magic (+15%)** Meditate 20% Prepare Corpse 25% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 25% Worship (Eurmal) 35% **Manipulation (+10%)** Conceal 25% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 30% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 45% Move Quietly 40% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 45% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 70% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Heal (0pts) Glamour (0pts) Bladesharp (0pts) Demoralize (0pts) Disruption (0pts) Rune Spells: Illusory Sight (1pts) Illusory Sound (1pts) Illusory Motion (1pts) Illusory Substance (1pts) Reflection (1pts) Melee Attacks: Fist 35% 1D3+1D4 SR 8 0/0 HP 1H Battle Axe 45% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Throwing Dagger 35% 1D4+1D4 SR 8 6/6 HP Ranged Attacks: Sling 25% 1D8 SR 2 80/80 HP Rng 80 Thrown Dagger 70% 1D4+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Yolick yal Ron ** Runes: Movement Illusion Darkness Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Eurmal STR: 15, CON: 10, SIZ: 13, DEX: 15, INT: 14, POW: 16, CHA: 22, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 16, Movement- Ground: 8, Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Hate (Authority) 80%, Fear (Confinement) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Devotion 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Earth 10%, Darkness 68%, Air 23%, Moon 44%, Truth 15%, Man 50%, Death 50%, Fertility 50%, Illusion 85%, Movement 85%, Disorder 65%, Beast 50%, Stasis 15%, Harmony 35%, Skills: Fast Talk 80%, Dagger, Throwing 70%, Dodge 70%, Speak (Tarshite) 65%, Survival 55%, Spirit Combat 50%, Medium Shield 50%, Jump 50%, Bargain 45%, Climb 45%, Battle Axe 45%, Hide 45%, Move Quietly 40%, Charm 40% Spirit Magic: Demoralize (0pts), Disruption (0pts), Heal (0pts), Glamour (0pts), Bladesharp (0pts) Rune Spells: Illusory Sound (1pts), Illusory Motion (1pts), Illusory Substance (1pts), Reflection (1pts), Illusory Sight (1pts) Attacks: 1H Battle Axe 45% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Throwing Dagger 35% 1D4+1D4 SR 8 6/6 HP Fist 35% 1D3+1D4 SR 8 0/0 HP Thrown Dagger 70% 1D4+1D2 SR 2 6/6 HP Rng 20 Sling 25% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,