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Orlandor
Full Character
Stat Block
--- Orlandor --- Runes: Movement Air Man Type: Player Character Homeland: Sartar Occupation: Chariot Driver Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 11 (55%) Intelligence: 17 (85%) Power: 15 (75%) Charisma: 15 (75%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Honor 60% Reputation 18% Love (Family) 70% Loyalty (Clan) 60% Hate (Lunars) 60% Loyalty (Colymar) 60% Loyalty (Ernaldori) 60% Devotion (Storm Bull) 60% **Cults: Storm Bull - Initiate - Rune Points: 4 Elemental Runes: Fire/Sky 50% Air 90% Power Runes: Death 50% Illusion 50% Movement 100% Truth 50% Man 75% Beast 25% Harmony 50% Disorder 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 27% Drive (Chariot) 10% Drive (Chariot) 60% Jump 38% Ride (Horse) 10% Ride (Horse) 65% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 40% Disguise 15% Fast Talk 15% Intimidate 60% Intrigue 15% Orate 20% Sing 40% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 40% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 25% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 40% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 50% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 100% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 45% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 65% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 55% Small Shield 30% Spirit Magic: Heal (2pts) Demoralize (0pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Berserker (2pts) Melee Attacks: Fist 40% 1D3+1D4 SR 9 0/0 HP Dagger 40% 1D4+2+1D4 SR 9 6/6 HP Broadsword 100% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 55% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Thrown Rock 30% 1D4+1D2 SR 3 20/20 HP Rng 20 Thrown Javelin 65% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: 200 Lunars Broadword (Bronze) Javelin (3) Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin
** Orlandor ** Runes: Movement Air Man Homeland: Sartar, Occupation: Chariot Driver, Initiate of Cult: Storm Bull STR: 18, CON: 14, SIZ: 14, DEX: 11, INT: 17, POW: 15, CHA: 15, Derived Stats: Hit Points: 15, Magic Points: 15, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Honor 60%, Reputation 18%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Lunars) 60%, Loyalty (Colymar) 60%, Loyalty (Ernaldori) 60%, Devotion (Storm Bull) 60%, Cults: Storm Bull - Initiate - Rune Points: 4 Runes: Air 90%, Fire/Sky 50%, Beast 25%, Harmony 50%, Disorder 50%, Death 50%, Illusion 50%, Movement 100%, Truth 50%, Man 75%, Skills: Broadsword 100%, Ride (Horse) 65%, Javelin 65%, Speak (Heortling) 60%, Intimidate 60%, Drive (Chariot) 60%, Medium Shield 55%, Battle 50%, Scan 50%, Climb 45%, Whip 45%, Worship (Storm Bull) 40%, Large Shield 40%, Sing 40% Spirit Magic: Heal (2pts), Demoralize (0pts) Rune Spells: Berserker (2pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Fist 40% 1D3+1D4 SR 9 0/0 HP Dagger 40% 1D4+2+1D4 SR 9 6/6 HP Broadsword 100% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 55% 1D4+1D4 SR 8 12/12 HP Thrown Rock 30% 1D4+1D2 SR 3 20/20 HP Rng 20 Thrown Javelin 65% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: 200 Lunars, Broadword (Bronze), Javelin (3), Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin,