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Black Bill
Full Character
Stat Block
--- Black Bill --- Runes: Disorder Movement Air Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Orlanth Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Quite, unassuming bar a whispery voice like gravel down a chute. Stats: Strength: 19 (95%) Constitution: 9 (45%) Size: 14 (70%) Dexterity: 16 (80%) Intelligence: 16 (80%) Power: 15 (75%) Charisma: 11 (55%) Derived Stats: Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D6 Hit Points: 10 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Guild) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Reputation 5% Love (Money) 60% Hate (Lunars) 60% Love (Family) 70% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Fire/Sky 20% Air 70% Power Runes: Death 50% Disorder 75% Man 50% Truth 50% Harmony 25% Movement 75% Beast 50% Illusion 50% Fertility 50% Stasis 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 85% Dodge 42% Drive (Chariot) 15% Jump 58% Ride (Horse) 15% Ride (Horse) 20% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 45% Fast Talk 45% Intimidate 15% Intrigue 5% Orate 40% Sing 30% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 30% Play Instrument 20% Sleight 55% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 35% Move Quietly 70% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 65% Dagger 50% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 70% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Rune Spells: Summon Air Elemental (1pts) Melee Attacks: Broadsword 65% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 45% 1D4+1D6 SR 6 12/12 HP Dagger 50% 1D4+2+1D6 SR 7 6/6 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Black Bill ** Runes: Disorder Movement Air Homeland: Sartar, Occupation: Thief, Initiate of Cult: Orlanth STR: 19, CON: 9, SIZ: 14, DEX: 16, INT: 16, POW: 15, CHA: 11, Derived Stats: Damage Bonus: +1D6, Hit Points: 10, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Hate (Lunars) 60%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Guild) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Reputation 5%, Love (Money) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 20%, Air 70%, Truth 50%, Harmony 25%, Movement 75%, Beast 50%, Illusion 50%, Fertility 50%, Stasis 25%, Death 50%, Disorder 75%, Man 50%, Skills: Climb 85%, Composite Bow 70%, Move Quietly 70%, Broadsword 65%, Jump 58%, Sleight 55%, Speak (Heortling) 50%, Dagger 50%, Spirit Combat 50%, Disguise 45%, Worship (Orlanth) 45%, Fast Talk 45%, Medium Shield 45%, Dodge 42% Rune Spells: Summon Air Elemental (1pts) Attacks: Medium Shield 45% 1D4+1D6 SR 6 12/12 HP Dagger 50% 1D4+2+1D6 SR 7 6/6 HP Broadsword 65% 1D8+1+1D6 SR 5 12/12 HP Composite Bow 70% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,