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Rastaval the Harg Farsson
Full Character
Stat Block
--- Rastaval the Harg Farsson --- Runes: Beast Death Earth Type: Player Character Homeland: Prax: High Llama Rider Occupation: Light Cavalry Initiate of Cult: (Fonrit) Orjethulut Standard of Living: Free Income: 60 L Ransom: 500 L Description: Rastaval the Harg Farsson is Agreeable and Sensual. He is a Heroic adventurer. (He/Him) Stats: Strength: 17 (85%) Constitution: 14 (70%) Size: 16 (80%) Dexterity: 12 (60%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 9 (45%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 15 Healing Rate: 3 Magic Points: 11 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Loyalty (Temple) 60% Reputation 17% **Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 3 Elemental Runes: Moon 60% Earth 80% Water 10% Darkness 40% Power Runes: Beast 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 29% Drive (Chariot) 10% Jump 51% Ride (High Llama) 45% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 90% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore ((Fonrit) Orjethulut) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (High Llama Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 10% Worship ((Fonrit) Orjethulut) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 40% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 25% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 55% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 35% Kick 25% Kopis 20% Lance 50% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 75% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 75% Spirit Magic: Detect Undead (1pts) Strength (2pts) Bladesharp (2pts) Demoralize (2pts) Coordination (3pts) Rune Spells: Bind Ghost (1pts) True Weapon (1pts) Sever Spirit (3pts) Melee Attacks: Lance 50% 1D10+1+1D6 SR 4 10/10 HP Small Shield 75% 1D3+1D6 SR 7 8/8 HP Ranged Attacks: Pole Lasso 75% N/A SR 3 4/4 HP Rng 3 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Rastaval the Harg Farsson ** Runes: Beast Death Earth Homeland: Prax: High Llama Rider, Occupation: Light Cavalry, Initiate of Cult: (Fonrit) Orjethulut STR: 17, CON: 14, SIZ: 16, DEX: 12, INT: 15, POW: 11, CHA: 9, Derived Stats: Damage Bonus: +1D6, Hit Points: 15, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Loyalty (Temple) 60%, Reputation 17%, Hate (Chaos) 60%, Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 3 Runes: Moon 60%, Earth 80%, Water 10%, Darkness 40%, Death 85%, Beast 85%, Skills: Intimidate 90%, Small Shield 75%, Pole Lasso 75%, Battle Axe 55%, Climb 55%, Battle 55%, Jump 51%, Speak (Praxian) 50%, Lance 50%, Ride (High Llama) 45%, Listen 40%, Conceal 40%, Scan 40%, Herd 40% Spirit Magic: Strength (2pts), Bladesharp (2pts), Demoralize (2pts), Coordination (3pts), Detect Undead (1pts) Rune Spells: Bind Ghost (1pts), True Weapon (1pts), Sever Spirit (3pts) Attacks: Lance 50% 1D10+1+1D6 SR 4 10/10 HP Small Shield 75% 1D3+1D6 SR 7 8/8 HP Pole Lasso 75% N/A SR 3 4/4 HP Rng 3 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,