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Oneldyr Grayr
Full Character
Stat Block
--- Oneldyr Grayr --- Runes: Earth Harmony Beast Type: Player Character Homeland: Old Tarsh Occupation: Entertainer Initiate of Cult: Telmor Standard of Living: Free Income: 100 L Ransom: 500 L Description: Oneldyr Grayr is Orcish and Pleasing. She is a Heroic adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 10 (50%) Size: 14 (70%) Dexterity: 13 (65%) Intelligence: 12 (60%) Power: 14 (70%) Charisma: 16 (80%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 14 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Shaker Temple) 60% Reputation 20% Love (Family) 70% Love (Person) 60% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Earth 90% Fire/Sky 40% Moon 60% Power Runes: Harmony 85% Beast 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 75% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 25% Sing 90% Speak (Heortling) 35% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 30% Customs (Heortling) 0% Customs (Tarshite) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 10% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 40% Sleight 40% **Perception (+0%)** Insight (Human) 30% Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 40% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Repair (4pts) Shimmer (2pts) Darkwall (2pts) Disruption (1pts) Detect Spirit (1pts) Rune Spells: Wolfrunning (2pts) Transform Self (2pts) Melee Attacks: 1H Battle Axe 30% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Oneldyr Grayr ** Runes: Earth Harmony Beast Homeland: Old Tarsh, Occupation: Entertainer, Initiate of Cult: Telmor STR: 13, CON: 10, SIZ: 14, DEX: 13, INT: 12, POW: 14, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 20%, Love (Family) 70%, Love (Person) 60%, Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Moon 60%, Earth 90%, Harmony 85%, Beast 85%, Skills: Sing 90%, Spirit Combat 85%, Dance 75%, Speak (Tarshite) 55%, Climb 45%, Jump 44%, Track 40%, Sleight 40%, Play Instrument 40%, Medium Shield 35%, Speak (Heortling) 35%, Dodge 31%, Battle Axe 30%, Large Shield 30% Spirit Magic: Darkwall (2pts), Disruption (1pts), Detect Spirit (1pts), Repair (4pts), Shimmer (2pts) Rune Spells: Wolfrunning (2pts), Transform Self (2pts) Attacks: 1H Battle Axe 30% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,