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Arala the Storm-Born
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Stat Block
--- Arala the Storm-Born --- Runes: Beast Movement Water Type: Player Character Homeland: Old Tarsh Occupation: Heavy Cavalry Initiate of Cult: Engizi Standard of Living: Free Income: 60 L Ransom: 500 L Description: Arala the Storm-Born is Complacent and Paranoid. She is a Heroic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 12 (60%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Devotion (Engizi) 60% Loyalty (Shaker Temple) 60% Reputation 16% **Cults: Engizi - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Water 80% Fire/Sky 60% Power Runes: Movement 85% Beast 85% Condition Runes: Skills: **Agility (+0%)** Boat 25% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 45% Swim 25% **Communication (+0%)** Act 5% Art 30% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 30% Speak (Boatspeech) 35% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 50% Bureacracy 0% Celestial Lore 5% Cult Lore (Engizi) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 50% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 20% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 20% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 70% Broadsword 70% Dagger 50% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Mobility (1pts) Coordination (3pts) Rune Spells: Strongnet (2pts) Breath Air/Water (1pts) Summon Water Elemental (1pts) Melee Attacks: Dagger 50% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 30% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Arala the Storm-Born ** Runes: Beast Movement Water Homeland: Old Tarsh, Occupation: Heavy Cavalry, Initiate of Cult: Engizi STR: 14, CON: 12, SIZ: 12, DEX: 12, INT: 12, POW: 11, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 16%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Devotion (Engizi) 60%, Loyalty (Shaker Temple) 60%, Cults: Engizi - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Earth 50%, Water 80%, Movement 85%, Beast 85%, Skills: Broadsword 70%, Battle Axe 70%, Customs (Tarshite) 50%, Dagger 50%, Battle 50%, Climb 50%, Speak (Tarshite) 50%, Ride (Horse) 45%, Jump 36%, Scan 35%, Spirit Combat 35%, Listen 35%, Speak (Boatspeech) 35%, Cult Lore (Engizi) 30% Spirit Magic: Mobility (1pts), Coordination (3pts) Rune Spells: Strongnet (2pts), Breath Air/Water (1pts), Summon Water Elemental (1pts) Attacks: Medium Shield 30% 1D4+1D4 SR 8 12/12 HP Dagger 50% 1D4+2+1D4 SR 9 6/6 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,