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Korharl Tarkar Kulventulfinsson
Full Character
Stat Block
--- Korharl Tarkar Kulventulfinsson --- Runes: Movement Illusion Air Type: Player Character Homeland: Sartar Occupation: Light Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Korharl Tarkar Kulventulfinsson is Smart and Hospitable. He is a Common adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 13 (65%) Size: 10 (50%) Dexterity: 14 (70%) Intelligence: 12 (60%) Power: 7 (35%) Charisma: 10 (50%) Derived Stats: Healing Rate: 3 Magic Points: 7 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 70% Earth 20% Power Runes: Movement 75% Illusion 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 20% Jump 57% Ride (Horse) 15% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 55% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 15% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+5%)** Hide 25% Move Quietly 25% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 60% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 25% Axe, Throwing 15% Composite Bow 45% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 60% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 60% Small Shield 20% Spirit Magic: Detect Enemies (1pts) Protection (1pts) Rune Spells: Increase/Decrease Wind (1pts) Melee Attacks: 1H Battle Axe 60% 1D8+2 SR 7 8/8 HP Medium Shield 60% 1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 60% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Korharl Tarkar Kulventulfinsson ** Runes: Movement Illusion Air Homeland: Sartar, Occupation: Light Infantry, Initiate of Cult: Orlanth STR: 10, CON: 13, SIZ: 10, DEX: 14, INT: 12, POW: 7, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 7, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Air 70%, Earth 20%, Illusion 75%, Movement 75%, Skills: Battle Axe 60%, Javelin 60%, Medium Shield 60%, Jump 57%, Speak (Stormspeech) 55%, Speak (Heortling) 50%, Composite Bow 45%, Climb 45%, Battle 40%, Listen 35%, Survival 35%, Scan 35%, Dodge 33%, Homeland Lore (Local) 30% Spirit Magic: Protection (1pts), Detect Enemies (1pts) Rune Spells: Increase/Decrease Wind (1pts) Attacks: 1H Battle Axe 60% 1D8+2 SR 7 8/8 HP Medium Shield 60% 1D4 SR 7 12/12 HP Thrown Javelin 60% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,