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Koral Digs-Deep
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Stat Block
--- Koral Digs-Deep --- Runes: Movement Fertility Air Type: Player Character Homeland: Sartar Occupation: Light Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Koral Digs-Deep is Timid and Cultured. He is a Common adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 16 (80%) Size: 16 (80%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 8 (40%) Derived Stats: Hit Points: 17 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Reputation 10% Hate (Chaos) 60% Love (Family) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 70% Earth 40% Darkness 20% Power Runes: Fertility 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 20% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 20% Sing 25% Speak (Heortling) 0% Speak (Stormspeech) 35% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 40% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 65% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 60% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 70% Small Shield 20% Spirit Magic: Bladesharp (3pts) Demoralize (2pts) Rune Spells: Dismiss Air Elemental (1pts) Melee Attacks: Dagger 65% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 60% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Koral Digs-Deep ** Runes: Movement Fertility Air Homeland: Sartar, Occupation: Light Infantry, Initiate of Cult: Orlanth STR: 9, CON: 16, SIZ: 16, DEX: 12, INT: 14, POW: 14, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Air 70%, Earth 40%, Darkness 20%, Movement 75%, Fertility 75%, Skills: Medium Shield 70%, Dagger 65%, Javelin 60%, Battle 55%, Spirit Combat 50%, Listen 40%, Worship (Orlanth) 40%, Climb 40%, Scan 40%, Jump 36%, Speak (Stormspeech) 35%, Homeland Lore (Local) 35%, Farm 35%, Search 30% Spirit Magic: Bladesharp (3pts), Demoralize (2pts) Rune Spells: Dismiss Air Elemental (1pts) Attacks: Dagger 65% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 60% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,