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Farsson
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Stat Block
--- Farsson --- Runes: Death Truth Water Type: Player Character Homeland: Sartar Occupation: Light Cavalry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Farsson is Effervescent and Vengeful. He is a Common adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 10 (50%) Size: 15 (75%) Dexterity: 9 (45%) Intelligence: 13 (65%) Power: 6 (30%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 6 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Red Emperor) 60% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Water 60% Darkness 40% Air 30% Power Runes: Death 75% Truth 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 55% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 40% Speak (Heortling) 0% Speak (New Pelorian) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 40% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (New Pelorian) 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 30% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 30% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 55% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 60% Pole Lasso 10% Rock 20% Self Bow 10% Sling 50% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 65% Medium Shield 35% Small Shield 20% Spirit Magic: Lantern (1pts) Fireblade (4pts) Rune Spells: Summon Earth Elemental (1pts) Melee Attacks: Broadsword 55% 1D8+1+1D4 SR 6 12/12 HP Large Shield 65% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 60% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Farsson ** Runes: Death Truth Water Homeland: Sartar, Occupation: Light Cavalry, Initiate of Cult: Seven Mothers STR: 10, CON: 10, SIZ: 15, DEX: 9, INT: 13, POW: 6, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Red Emperor) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Air 30%, Water 60%, Darkness 40%, Truth 75%, Death 75%, Skills: Large Shield 65%, Javelin 60%, Broadsword 55%, Ride (Horse) 55%, Battle 55%, Sling 50%, Scan 40%, Listen 40%, Climb 40%, Sing 40%, Cult Lore (Seven Mothers) 40%, Medium Shield 35%, Homeland Lore (Local) 35%, Farm 35% Spirit Magic: Lantern (1pts), Fireblade (4pts) Rune Spells: Summon Earth Elemental (1pts) Attacks: Broadsword 55% 1D8+1+1D4 SR 6 12/12 HP Large Shield 65% 1D6+1D4 SR 7 16/16 HP Thrown Javelin 60% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,