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Sarstaval Mad-Heard
Full Character
Stat Block
--- Sarstaval Mad-Heard --- Runes: Death Man Fire/Sky Type: Player Character Homeland: (Fonrit) Slave-Soldier Caste Occupation: Celestial Navigator Initiate of Cult: Seven Mothers Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Sarstaval Mad-Heard is Sharp and Changeable. He is a Common adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 17 (85%) Size: 17 (85%) Dexterity: 6 (30%) Intelligence: 19 (95%) Power: 8 (40%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 19 Healing Rate: 3 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 4 Movement: Ground: 8 Passions & Reputations: Reputation 5% Loyalty (Temple) 60% Loyalty (Massarins) 60% Loyalty (City-State) 60% Hate (Pujaleg Empire) 60% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Air 20% Fire/Sky 60% Power Runes: Man 75% Death 85% Condition Runes: Skills: **Agility (-10%)** Boat -5% Climb 30% Dodge 2% Drive (Chariot) -5% Jump 8% Ride (Horse) 0% Swim 5% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Fonrit) 55% Speak (Heortling) 0% Speak (New Pelorian) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 55% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 40% Customs (Fonrit) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (New Pelorian) 25% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 15% Treat Poison 15% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 45% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 35% Search 35% Track 15% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 20% 1H Hammer 15% 1H Mace 30% 1H Spear 25% 2H Axe 20% 2H Hammer 10% 2H Mace 25% 2H Spear 20% Battle Axe 15% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 20% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 45% Small Shield 20% Spirit Magic: Visibility (2pts) Multimissile (1pts) Detect (Substance) (1pts) Rune Spells: Summon Earth Elemental (1pts) Melee Attacks: Fist 30% 1D3+1D4 SR 9 0/0 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP
** Sarstaval Mad-Heard ** Runes: Death Man Fire/Sky Homeland: (Fonrit) Slave-Soldier Caste, Occupation: Celestial Navigator, Initiate of Cult: Seven Mothers STR: 14, CON: 17, SIZ: 17, DEX: 6, INT: 19, POW: 8, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 19, Magic Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Loyalty (Massarins) 60%, Loyalty (City-State) 60%, Hate (Pujaleg Empire) 60%, Reputation 5%, Loyalty (Temple) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Fire/Sky 60%, Air 20%, Man 75%, Death 85%, Skills: Speak (Fonrit) 55%, Battle 55%, Homeland Lore (Local) 50%, Listen 45%, Medium Shield 45%, Worship (Seven Mothers) 45%, Cult Lore (Seven Mothers) 40%, Customs (Fonrit) 35%, Scan 35%, Sing 35%, Search 35%, Survival 30%, Fist 30%, Insight (Species) 30% Spirit Magic: Visibility (2pts), Multimissile (1pts), Detect (Substance) (1pts) Rune Spells: Summon Earth Elemental (1pts) Attacks: Fist 30% 1D3+1D4 SR 9 0/0 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP