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Jarnale Wench
Full Character
Stat Block
--- Jarnale Wench --- Runes: Earth Disorder Fertility Type: Player Character Homeland: Longhome Occupation: Philosopher Initiate of Cult: Maran Gor Standard of Living: Free Income: 60 L Ransom: 150 L Description: Jarnale Wench is Unfocused and Coy. She is a Heroic adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 16 (80%) Size: 14 (70%) Dexterity: 15 (75%) Intelligence: 16 (80%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 14% Love (Family) 60% Love (Wisdom) 60% Loyalty (Long Home) 60% Devotion (Maran Gor) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Earth 90% Fire/Sky 40% Air 60% Power Runes: Fertility 85% Disorder 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 35% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 40% Sing 15% Speak (Earthtongue) 15% Speak (Heortling) 0% Speak (Own Language: Tarshite) 55% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Long Home) 50% Customs (Tarshite) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 15% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 80% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 50% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 10% Spirit Combat 10% Spirit Dance 0% Spirit Lore 25% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 85% 1H Hammer 20% 1H Mace 25% 1H Spear 20% 2H Axe 30% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 25% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 50% Pole Lasso 15% Rock 25% Self Bow 25% Sling 30% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 25% Spirit Magic: Befuddle (2pts) Bludgeon (3pts) Ironhand (1pts) Demoralize (2pts) Disruption (1pts) Rune Spells: Summon Earth Elemental (1pts) Command (2pts) Shake Earth (1pts) Melee Attacks: Small Axe 85% 1D6+1+1D4 SR 8 6/6 HP Small Shield 25% 1D3+1D4 SR 7 8/8 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Writing implements & materials Wooden carrying case Blank parchments worth 50 L One or two philosophical works Bronze dagger Walking staff Small portable platform Robes 50 L in coin
** Jarnale Wench ** Runes: Earth Disorder Fertility Homeland: Longhome, Occupation: Philosopher, Initiate of Cult: Maran Gor STR: 11, CON: 16, SIZ: 14, DEX: 15, INT: 16, POW: 12, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 14%, Love (Family) 60%, Love (Wisdom) 60%, Loyalty (Long Home) 60%, Devotion (Maran Gor) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Air 60%, Earth 90%, Fire/Sky 40%, Fertility 85%, Disorder 85%, Skills: 1H Axe 85%, Read/Write (Old Tarsh) 80%, Speak (Own Language: Tarshite) 55%, Javelin 50%, Meditate 50%, Jump 50%, Customs (Long Home) 50%, Climb 45%, Orate 40%, Grapple 35%, Homeland Lore (Local) 35%, Dance 35%, Dodge 35%, Crossbows 35% Spirit Magic: Befuddle (2pts), Bludgeon (3pts), Ironhand (1pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Command (2pts), Shake Earth (1pts), Summon Earth Elemental (1pts) Attacks: Small Axe 85% 1D6+1+1D4 SR 8 6/6 HP Small Shield 25% 1D3+1D4 SR 7 8/8 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Writing implements & materials, Wooden carrying case, Blank parchments worth 50 L, One or two philosophical works, Bronze dagger, Walking staff, Small portable platform, Robes, 50 L in coin,