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Oneldaa Eorlsdottir
Full Character
Stat Block
--- Oneldaa Eorlsdottir --- Runes: Death Water Type: Player Character Homeland: Prax: Bison Riders Occupation: Bandit Initiate of Cult: High King Elf Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Oneldaa Eorlsdottir is Fortunate and Belligerent. They is a Common adventurer. (They/Them) Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 14 (70%) Dexterity: 15 (75%) Intelligence: 15 (75%) Power: 17 (85%) Charisma: 5 (25%) Derived Stats: Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Aldrya) 60% Reputation 5% Hate (Chaos) 60% Love (Family) 70% **Cults: High King Elf - Initiate - Rune Points: 1 Elemental Runes: Water 60% Fire/Sky 40% Air 30% Power Runes: Death 75% Condition Runes: Skills: **Agility (+10%)** Boat 25% Climb 50% Dodge 40% Drive (Chariot) 15% Jump 55% Ride (Bison) 50% Ride (Horse) 15% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (High King Elf) 40% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 45% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Plant) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 35% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 75% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (High King Elf) 50% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 45% Search 35% Track 25% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 35% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 35% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 75% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 35% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 35% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 50% Small Shield 30% Spirit Magic: Extinguish (1pts) Rune Spells: Chameleon (2pts) Melee Attacks: Lance 75% 1D10+1+1D4 SR 4 10/10 HP Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Oneldaa Eorlsdottir ** Runes: Death Water Homeland: Prax: Bison Riders, Occupation: Bandit, Initiate of Cult: High King Elf STR: 13, CON: 13, SIZ: 14, DEX: 15, INT: 15, POW: 17, CHA: 5, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 5%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Devotion (Aldrya) 60%, Cults: High King Elf - Initiate - Rune Points: 1 Runes: Water 60%, Fire/Sky 40%, Air 30%, Death 75%, Skills: Survival 75%, Lance 75%, Spirit Combat 60%, Jump 55%, Speak (Praxian) 50%, Worship (High King Elf) 50%, Ride (Bison) 50%, Medium Shield 50%, Climb 50%, Scan 45%, Herd 45%, Cult Lore (High King Elf) 40%, Fist 40%, Homeland Lore (Local) 40% Spirit Magic: Extinguish (1pts) Rune Spells: Chameleon (2pts) Attacks: Lance 75% 1D10+1+1D4 SR 4 10/10 HP Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,