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Hanth
Full Character
Stat Block
--- Hanth --- Runes: Air Disorder Truth Type: Player Character Homeland: Prax: Pol-Joni Occupation: Bandit Initiate of Cult: Lhankor Mhy Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Hanth is Ashamed and Risk-Taking. They is a Heroic adventurer. (They/Them) Stats: Strength: 13 (65%) Constitution: 11 (55%) Size: 10 (50%) Dexterity: 10 (50%) Intelligence: 12 (60%) Power: 12 (60%) Charisma: 10 (50%) Derived Stats: Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 11 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Reputation 13% Hate (Chaos) 60% Love (Family) 60% Loyalty (Band) 60% Loyalty (Tribe) 60% **Cults: Lhankor Mhy - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 60% Darkness 40% Power Runes: Truth 85% Disorder 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 40% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 35% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Lankhor Mhy) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 45% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Animal) 10% Lore (Local) 15% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 80% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Lankhor Mhy) 40% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 35% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 15% **Stealth (+0%)** Hide 65% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 35% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 15% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 40% Small Shield 15% Spirit Magic: Detect Spirit (1pts) Detect Enemies (1pts) Farsee (5pts) Dispel Magic (2pts) Rune Spells: Truespeak (2pts) Clairvoyance (2pts) Reconstruction (3pts) Melee Attacks: Broadsword 35% 1D8+1 SR 7 12/12 HP Medium Shield 40% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Hanth ** Runes: Air Disorder Truth Homeland: Prax: Pol-Joni, Occupation: Bandit, Initiate of Cult: Lhankor Mhy STR: 13, CON: 11, SIZ: 10, DEX: 10, INT: 12, POW: 12, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Temple) 60%, Reputation 13%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Tribe) 60%, Cults: Lhankor Mhy - Initiate - Rune Points: 3 Runes: Darkness 40%, Air 90%, Earth 60%, Truth 85%, Disorder 85%, Skills: Survival 80%, Hide 65%, Speak (Praxian) 50%, First Aid 45%, Climb 40%, Medium Shield 40%, Ride (Horse) 40%, Spirit Combat 40%, Worship (Lankhor Mhy) 40%, Broadsword 35%, Sing 35%, Craft (Arms) 35%, Herd 35%, Jump 30% Spirit Magic: Farsee (5pts), Dispel Magic (2pts), Detect Spirit (1pts), Detect Enemies (1pts) Rune Spells: Truespeak (2pts), Clairvoyance (2pts), Reconstruction (3pts) Attacks: Broadsword 35% 1D8+1 SR 7 12/12 HP Medium Shield 40% 1D4 SR 8 12/12 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,