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Onelerlaktsdottir
Full Character
Stat Block
--- Onelerlaktsdottir --- Runes: Beast Disorder Earth Type: Player Character Homeland: Prax: Pol-Joni Occupation: Bandit Initiate of Cult: Telmor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Onelerlaktsdottir is Accident Prone and Indifferent. She is a Common adventurer. (She/Her) Stats: Strength: 16 (80%) Constitution: 15 (75%) Size: 10 (50%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Hate (Authority) 60% Loyalty (Pack Leader) 60% Reputation 5% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% **Cults: Telmor - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 20% Air 10% Earth 60% Power Runes: Beast 75% Disorder 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 15% Sing 45% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 20% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 70% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 35% **Stealth (+10%)** Hide 60% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 45% Dagger 75% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 25% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 60% Small Shield 25% Spirit Magic: Disruption (1pts) Countermagic (2pts) Dispel Magic (2pts) Rune Spells: Wolfrunning (2pts) Melee Attacks: Dagger 75% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Onelerlaktsdottir ** Runes: Beast Disorder Earth Homeland: Prax: Pol-Joni, Occupation: Bandit, Initiate of Cult: Telmor STR: 16, CON: 15, SIZ: 10, DEX: 13, INT: 14, POW: 12, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Hate (Authority) 60%, Loyalty (Pack Leader) 60%, Reputation 5%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Cults: Telmor - Initiate - Rune Points: 1 Runes: Fire/Sky 20%, Air 10%, Earth 60%, Beast 75%, Disorder 75%, Skills: Spirit Combat 85%, Dagger 75%, Survival 70%, Medium Shield 60%, Hide 60%, Speak (Praxian) 55%, Broadsword 45%, Climb 45%, Sing 45%, Jump 44%, Herd 40%, Fist 35%, Crossbows 35%, Grapple 35% Spirit Magic: Countermagic (2pts), Dispel Magic (2pts), Disruption (1pts) Rune Spells: Wolfrunning (2pts) Attacks: Dagger 75% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,