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Jendorthsdottir
Full Character
Stat Block
--- Jendorthsdottir --- Runes: Truth Harmony Earth Type: Player Character Homeland: Prax: Pol-Joni Occupation: Bandit Initiate of Cult: Flintnail Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Jendorthsdottir is Studious and Unfeeling. She is a Heroic adventurer. (She/Her) Stats: Strength: 10 (50%) Constitution: 10 (50%) Size: 12 (60%) Dexterity: 9 (45%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 7 (35%) Derived Stats: Damage Bonus: 0 Hit Points: 10 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Band) 60% Loyalty (Tribe) 60% Reputation 11% Hate (Chaos) 60% **Cults: Flintnail - Initiate - Rune Points: 3 Elemental Runes: Air 10% Moon 60% Earth 80% Fire/Sky 40% Power Runes: Truth 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 50% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 5% Disguise 0% Fast Talk 0% Intimidate 20% Intrigue 0% Orate 5% Sing 5% Speak (Heortling) 0% Speak (Praxian) 45% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 30% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 85% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 45% Worship (Orlanth) 0% **Manipulation (+5%)** Armour Making (Metal) 15% Conceal 10% Craft (Arms) 15% Devise 10% Masonary (Stone) 30% Play Instrument 10% Sleight 15% Weapon Making (Metal) 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 70% Move Quietly 15% **Melee (+5%)** 1H Axe 25% 1H Hammer 25% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 30% Dagger 40% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 20% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 75% Crossbows 40% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 45% Small Shield 20% Spirit Magic: Glue (2pts) Rune Spells: Extension (1pts) Find Enemy (1pts) Command Cult Spirit (2pts) Melee Attacks: Dagger 40% 1D4+2 SR 9 6/6 HP Medium Shield 45% 1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Jendorthsdottir ** Runes: Truth Harmony Earth Homeland: Prax: Pol-Joni, Occupation: Bandit, Initiate of Cult: Flintnail STR: 10, CON: 10, SIZ: 12, DEX: 9, INT: 15, POW: 15, CHA: 7, Derived Stats: Damage Bonus: 0, Hit Points: 10, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Tribe) 60%, Reputation 11%, Hate (Chaos) 60%, Cults: Flintnail - Initiate - Rune Points: 3 Runes: Earth 80%, Fire/Sky 40%, Air 10%, Moon 60%, Harmony 85%, Truth 85%, Skills: Survival 85%, Composite Bow 75%, Hide 70%, Ride (Horse) 50%, Herd 50%, Medium Shield 45%, Worship (Flintnail) 45%, Speak (Praxian) 45%, Spirit Combat 45%, Crossbows 40%, Dagger 40%, Climb 40%, Homeland Lore (Local) 35%, Customs (Pol-Joni) 30% Spirit Magic: Glue (2pts) Rune Spells: Extension (1pts), Find Enemy (1pts), Command Cult Spirit (2pts) Attacks: Dagger 40% 1D4+2 SR 9 6/6 HP Medium Shield 45% 1D4 SR 8 12/12 HP Composite Bow 75% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,