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Darrolarsson
Full Character
Stat Block
--- Darrolarsson --- Runes: Harmony Truth Water Type: Player Character Homeland: Prax: Pol-Joni Occupation: Bandit Initiate of Cult: Dormal the Sailor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Darrolarsson is Late and Ill. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 9 (45%) Intelligence: 15 (75%) Power: 13 (65%) Charisma: 12 (60%) Derived Stats: Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Tribe) 60% Devotion (Dormal) 60% Reputation 14% Hate (Chaos) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 3 Elemental Runes: Air 10% Water 80% Darkness 40% Fire/Sky 60% Power Runes: Truth 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 40% Swim 70% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 10% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 30% Survival 85% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 45% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Craft (Woodworking) 25% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 35% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 30% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 40% **Shield (+5%)** Large Shield 20% Medium Shield 45% Small Shield 20% Spirit Magic: Vigor (2pts) Farsee (3pts) Repair (3pts) Strength (2pts) Rune Spells: Float (1pts) Melee Attacks: Grapple 30% Special+1D4 SR 9 0/0 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Darrolarsson ** Runes: Harmony Truth Water Homeland: Prax: Pol-Joni, Occupation: Bandit, Initiate of Cult: Dormal the Sailor STR: 13, CON: 12, SIZ: 14, DEX: 9, INT: 15, POW: 13, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 14%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Devotion (Dormal) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 60%, Air 10%, Water 80%, Harmony 85%, Truth 85%, Skills: Survival 85%, Swim 70%, Herd 50%, Speak (Praxian) 50%, Spirit Combat 45%, Worship (Dormal the Sailor) 45%, Medium Shield 45%, Ride (Horse) 40%, Climb 40%, Hide 40%, Thrown Axe 40%, 2H Hammer 35%, Homeland Lore (Local) 35%, Peaceful Cut 30% Spirit Magic: Strength (2pts), Vigor (2pts), Farsee (3pts), Repair (3pts) Rune Spells: Float (1pts) Attacks: Grapple 30% Special+1D4 SR 9 0/0 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,