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Jardy
Full Character
Stat Block
--- Jardy --- Runes: Death Movement Fire/Sky Type: Player Character Homeland: Prax: Pol-Joni Occupation: Bandit Initiate of Cult: (Fonrit) Orjethulut Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Jardy is Closed and Ignorant. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 11 (55%) Intelligence: 19 (95%) Power: 13 (65%) Charisma: 9 (45%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 13 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Tribe) 60% Devotion (Death) 60% Hate (Authority) 60% Reputation 10% Hate (Chaos) 60% **Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 3 Elemental Runes: Air 50% Fire/Sky 80% Power Runes: Movement 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Swim 40% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 45% Intrigue 10% Orate 15% Sing 15% Speak (Heortling) 0% Speak (Praxian) 65% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore ((Fonrit) Orjethulut) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 55% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Plant) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 65% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship ((Fonrit) Orjethulut) 60% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 25% **Stealth (+5%)** Hide 70% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 80% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 25% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 35% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 75% Small Shield 25% Spirit Magic: Heal (10pts) Rune Spells: Turn Undead (1pts) Sword Trance (1pts) Shield (1pts) Melee Attacks: Broadsword 80% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 75% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 35% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Jardy ** Runes: Death Movement Fire/Sky Homeland: Prax: Pol-Joni, Occupation: Bandit, Initiate of Cult: (Fonrit) Orjethulut STR: 13, CON: 12, SIZ: 13, DEX: 11, INT: 19, POW: 13, CHA: 9, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Love (Family) 60%, Loyalty (Tribe) 60%, Devotion (Death) 60%, Hate (Authority) 60%, Reputation 10%, Hate (Chaos) 60%, Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 3 Runes: Fire/Sky 80%, Air 50%, Death 85%, Movement 85%, Skills: Broadsword 80%, Medium Shield 75%, Hide 70%, Speak (Praxian) 65%, Survival 65%, Worship ((Fonrit) Orjethulut) 60%, Herd 55%, Spirit Combat 45%, Intimidate 45%, Homeland Lore (Local) 40%, Climb 40%, Swim 40%, Crossbows 35%, Peaceful Cut 35% Spirit Magic: Heal (10pts) Rune Spells: Shield (1pts), Turn Undead (1pts), Sword Trance (1pts) Attacks: Broadsword 80% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 75% 1D4+1D4 SR 8 12/12 HP Composite Bow 35% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,