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Jarnr Storm-Born
Full Character
Stat Block
--- Jarnr Storm-Born --- Runes: Death Harmony Moon Type: Player Character Homeland: Prax: Pol-Joni Occupation: Bandit Initiate of Cult: Seven Mothers Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Jarnr Storm-Born is Agnostic and Lying. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 11 (55%) Size: 11 (55%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 8 (40%) Charisma: 14 (70%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 8 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Reputation 8% Hate (Chaos) 60% Love (Family) 60% Loyalty (Band) 60% Loyalty (Tribe) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Darkness 60% Air 50% Moon 80% Power Runes: Death 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 75% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (New Pelorian) 25% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 40% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (New Pelorian) 35% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 85% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 15% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 45% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 85% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 30% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 70% Small Shield 20% Spirit Magic: Repair (3pts) Control (4pts) Countermagic (1pts) Detect Magic (1pts) Detect (Substance) (1pts) Rune Spells: Madness (2pts) Mindblast (2pts) Reflection (1pts) Melee Attacks: Broadsword 85% 1D8+1 SR 7 12/12 HP Medium Shield 70% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Jarnr Storm-Born ** Runes: Death Harmony Moon Homeland: Prax: Pol-Joni, Occupation: Bandit, Initiate of Cult: Seven Mothers STR: 12, CON: 11, SIZ: 11, DEX: 12, INT: 14, POW: 8, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Reputation 8%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Band) 60%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Darkness 60%, Air 50%, Moon 80%, Harmony 85%, Death 85%, Skills: Survival 85%, Broadsword 85%, Ride (Horse) 75%, Medium Shield 70%, Speak (Praxian) 55%, Hide 45%, Cult Lore (Seven Mothers) 40%, Climb 40%, Herd 40%, Jump 36%, Homeland Lore (Local) 35%, Spirit Combat 35%, Read/Write (New Pelorian) 35%, Listen 30% Spirit Magic: Countermagic (1pts), Detect Magic (1pts), Detect (Substance) (1pts), Repair (3pts), Control (4pts) Rune Spells: Madness (2pts), Mindblast (2pts), Reflection (1pts) Attacks: Broadsword 85% 1D8+1 SR 7 12/12 HP Medium Shield 70% 1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,