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Kenyr
Full Character
Stat Block
--- Kenyr --- Runes: Air Beast Truth Type: Player Character Homeland: Prax: Pol-Joni Occupation: Bandit Initiate of Cult: Yinkin Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Kenyr is Truthful and Uncoordinated. They is a Heroic adventurer. (They/Them) Stats: Strength: 18 (90%) Constitution: 10 (50%) Size: 15 (75%) Dexterity: 10 (50%) Intelligence: 17 (85%) Power: 18 (90%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 12 Healing Rate: 2 Magic Points: 18 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 70% Reputation 7% Hate (Chaos) 60% Love (Family) 70% **Cults: Yinkin - Initiate - Rune Points: 3 Elemental Runes: Air 90% Darkness 60% Fire/Sky 40% Power Runes: Beast 85% Truth 85% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 30% Drive (Chariot) 15% Jump 40% Ride (Horse) 15% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 35% Intrigue 15% Orate 20% Sing 20% Speak (Beastspeech) 70% Speak (Heortling) 0% Speak (Praxian) 70% Speak (Tradetalk) 20% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 25% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Yinkin) 30% Customs (Heortling) 0% Customs (Pol-Joni) 40% Elder Race Lore (Elves) 20% Evaluate 25% Farm 25% First Aid 35% Game 30% Herd 50% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Lore (Plant) 25% Manage Household 25% Mineral Lore 20% Peaceful Cut 40% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 95% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yinkin) 30% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+15%)** Insight (Species) 35% Listen 40% Scan 40% Search 40% Track 50% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 25% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 100% Dagger 80% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 35% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 35% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 85% Small Shield 35% Spirit Magic: Mobility (1pts) Heal (7pts) Slow (1pts) Rune Spells: Claws (2pts) Charisma (1pts) Divination (1pts) Melee Attacks: Medium Shield 85% 1D4+1D6 SR 7 12/12 HP Broadsword 100% 1D8+1+1D6 SR 6 12/12 HP Ranged Attacks: Light Crossbow 45% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Kenyr ** Runes: Air Beast Truth Homeland: Prax: Pol-Joni, Occupation: Bandit, Initiate of Cult: Yinkin STR: 18, CON: 10, SIZ: 15, DEX: 10, INT: 17, POW: 18, CHA: 10, Derived Stats: Hit Points: 12, Magic Points: 18, Damage Bonus: +1D6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 70%, Reputation 7%, Cults: Yinkin - Initiate - Rune Points: 3 Runes: Darkness 60%, Fire/Sky 40%, Air 90%, Truth 85%, Beast 85%, Skills: Broadsword 100%, Survival 95%, Medium Shield 85%, Dagger 80%, Speak (Praxian) 70%, Speak (Beastspeech) 70%, Climb 50%, Spirit Combat 50%, Herd 50%, Track 50%, Fist 45%, Homeland Lore (Local) 45%, Grapple 45%, Crossbows 45% Spirit Magic: Heal (7pts), Slow (1pts), Mobility (1pts) Rune Spells: Claws (2pts), Charisma (1pts), Divination (1pts) Attacks: Broadsword 100% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 85% 1D4+1D6 SR 7 12/12 HP Light Crossbow 45% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,