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Kenava
Full Character
Stat Block
--- Kenava --- Runes: Death Truth Earth Type: Player Character Homeland: Prax: Pol-Joni Occupation: Chariot Driver Initiate of Cult: Babeester Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Kenava is Indifferent and Dauntless. She is a Common adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 15 (75%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 5 (25%) Charisma: 9 (45%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 5 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 10% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Devotion (Babeester Gor) 60% **Cults: Babeester Gor - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 20% Air 50% Earth 60% Power Runes: Truth 75% Death 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 55% Jump 36% Ride (Horse) 40% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 25% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 20% Speak (Earthtongue) 10% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Babeester Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 15% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 65% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 75% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 30% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 30% Dagger 60% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 20% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 35% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 40% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 35% Small Shield 20% Spirit Magic: Vigor (2pts) Demoralize (2pts) Detect Enemies (1pts) Rune Spells: Slash (1pts) Melee Attacks: Small Axe 75% 1D6+1+1D4 SR 8 6/6 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 40% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Kenava ** Runes: Death Truth Earth Homeland: Prax: Pol-Joni, Occupation: Chariot Driver, Initiate of Cult: Babeester Gor STR: 11, CON: 15, SIZ: 15, DEX: 12, INT: 13, POW: 5, CHA: 9, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 5, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Devotion (Babeester Gor) 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Babeester Gor - Initiate - Rune Points: 1 Runes: Air 50%, Earth 60%, Fire/Sky 20%, Truth 75%, Death 75%, Skills: 1H Axe 75%, Scan 65%, Dagger 60%, Drive (Chariot) 55%, Speak (Praxian) 50%, Climb 40%, Herd 40%, Ride (Horse) 40%, Composite Bow 40%, Jump 36%, Whip 35%, Spirit Combat 35%, Battle 35%, Medium Shield 35% Spirit Magic: Vigor (2pts), Demoralize (2pts), Detect Enemies (1pts) Rune Spells: Slash (1pts) Attacks: Small Axe 75% 1D6+1+1D4 SR 8 6/6 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Composite Bow 40% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,