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Finmast Eoalar Kuldath
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Stat Block
--- Finmast Eoalar Kuldath --- Runes: Man Harmony Moon Type: Player Character Homeland: Old Tarsh Occupation: Heavy Infantry Initiate of Cult: Seseine Standard of Living: Free Income: 60 L Ransom: 500 L Description: Finmast Eoalar Kuldath is Tireless and Pleasant. He is a Heroic adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 11 (55%) Size: 14 (70%) Dexterity: 9 (45%) Intelligence: 15 (75%) Power: 14 (70%) Charisma: 10 (50%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 17% Love (Family) 60% Loyalty (Clan) 60% Devotion (Seseine) 60% Loyalty (Shaker Temple) 60% Honor 60% **Cults: Seseine - Initiate - Rune Points: 3 Elemental Runes: Moon 80% Earth 50% Power Runes: Man 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 35% Dance 30% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Tarshite) 60% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Seseine) 40% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seseine) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 75% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 30% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 80% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 75% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 80% Medium Shield 35% Small Shield 20% Spirit Magic: Mobility (1pts) Coordination (6pts) Sleep (3pts) Rune Spells: Command (2pts) Illusory Sight (1pts) Illusory Motion (1pts) Melee Attacks: Dagger 80% 1D4+2 SR 9 6/6 HP Large Shield 80% 1D6 SR 8 16/16 HP Ranged Attacks: Thrown Javelin 75% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Finmast Eoalar Kuldath ** Runes: Man Harmony Moon Homeland: Old Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Seseine STR: 10, CON: 11, SIZ: 14, DEX: 9, INT: 15, POW: 14, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Devotion (Seseine) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Reputation 17%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Seseine - Initiate - Rune Points: 3 Runes: Moon 80%, Earth 50%, Harmony 85%, Man 85%, Skills: Dagger 80%, Large Shield 80%, Javelin 75%, Insight (Species) 75%, Speak (Tarshite) 60%, Battle 45%, Spirit Combat 40%, Climb 40%, Listen 40%, Scan 40%, Cult Lore (Seseine) 40%, Homeland Lore (Local) 35%, Charm 35%, Medium Shield 35% Spirit Magic: Sleep (3pts), Mobility (1pts), Coordination (6pts) Rune Spells: Command (2pts), Illusory Sight (1pts), Illusory Motion (1pts) Attacks: Large Shield 80% 1D6 SR 8 16/16 HP Dagger 80% 1D4+2 SR 9 6/6 HP Thrown Javelin 75% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,