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Sarsson
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--- Sarsson --- Runes: Earth Disorder Death Type: Player Character Homeland: Old Tarsh Occupation: Philosopher Initiate of Cult: Maran Gor Standard of Living: Free Income: 60 L Ransom: 150 L Description: Sarsson is Sharp-Witted and Cheerful. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 13 (65%) Intelligence: 15 (75%) Power: 10 (50%) Charisma: 11 (55%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Devotion (Maran Gor) 60% Loyalty (Shaker Temple) 60% Reputation 19% Love (Family) 60% Love (Wisdom) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Earth 90% Power Runes: Disorder 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 31% Drive (Chariot) 10% Jump 69% Ride (Horse) 15% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 45% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 35% Sing 20% Speak (Earthtongue) 30% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 35% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 15% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 55% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 25% Understand Herd Beast 0% Worship (Maran Gor) 35% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 50% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (3pts) Strength (2pts) Bladesharp (2pts) Disruption (1pts) Rune Spells: Command (2pts) Blast Earth (1pts) Shake Earth (1pts) Melee Attacks: Small Axe 50% 1D6+1+1D4 SR 8 6/6 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Writing implements & materials Wooden carrying case Blank parchments worth 50 L One or two philosophical works Bronze dagger Walking staff Small portable platform Robes 50 L in coin
** Sarsson ** Runes: Earth Disorder Death Homeland: Old Tarsh, Occupation: Philosopher, Initiate of Cult: Maran Gor STR: 11, CON: 14, SIZ: 14, DEX: 13, INT: 15, POW: 10, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Wisdom) 60%, Loyalty (Clan) 60%, Devotion (Maran Gor) 60%, Loyalty (Shaker Temple) 60%, Reputation 19%, Love (Family) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Earth 90%, Fire/Sky 40%, Disorder 85%, Death 85%, Skills: Climb 70%, Jump 69%, Read/Write (Old Tarsh) 55%, Speak (Tarshite) 50%, 1H Axe 50%, Dance 45%, Medium Shield 40%, Worship (Maran Gor) 35%, Orate 35%, Dagger 35%, Large Shield 35%, Grapple 35%, Spirit Combat 35%, Elder Race Lore (Elves) 35% Spirit Magic: Bladesharp (2pts), Disruption (1pts), Heal (3pts), Strength (2pts) Rune Spells: Command (2pts), Blast Earth (1pts), Shake Earth (1pts) Attacks: Small Axe 50% 1D6+1+1D4 SR 8 6/6 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Writing implements & materials, Wooden carrying case, Blank parchments worth 50 L, One or two philosophical works, Bronze dagger, Walking staff, Small portable platform, Robes, 50 L in coin,