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Fyrdman
Full Character
Stat Block
--- Fyrdman --- Runes: Man Fertility Air Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 80 L Ransom: 500 L Description: Stats: Strength: 14 (70%) Constitution: 14 (70%) Size: 12 (60%) Dexterity: 9 (45%) Intelligence: 12 (60%) Power: 9 (45%) Charisma: 9 (45%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 2 Elemental Runes: Earth 40% Water 20% Air 70% Power Runes: Movement 50% Stasis 50% Disorder 50% Illusion 50% Man 75% Beast 25% Fertility 75% Death 25% Truth 50% Harmony 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 50% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 15% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 30% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 40% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Craft (Woodworking) 25% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 65% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 50% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 45% Small Shield 15% Rune Spells: Leap (1pts) Lightning (1pts) Melee Attacks: Medium Shield 45% 1D4+1D4 SR 8 12/12 HP 1H Short Spear 65% 1D6+1+1D4 SR 7 10/10 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Fyrdman ** Runes: Man Fertility Air Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Orlanth Adventurous STR: 14, CON: 14, SIZ: 12, DEX: 9, INT: 12, POW: 9, CHA: 9, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 2 Runes: Air 70%, Earth 40%, Water 20%, Man 75%, Beast 25%, Fertility 75%, Death 25%, Truth 50%, Harmony 50%, Movement 50%, Stasis 50%, Disorder 50%, Illusion 50%, Skills: 1H Spear 65%, Broadsword 50%, Climb 50%, Sing 50%, Speak (Heortling) 50%, Medium Shield 45%, Manage Household 40%, Scan 35%, Worship (Orlanth) 35%, Spirit Combat 35%, Farm 30%, Homeland Lore (Local) 30%, Herd 30%, Jump 27% Rune Spells: Leap (1pts), Lightning (1pts) Attacks: Medium Shield 45% 1D4+1D4 SR 8 12/12 HP 1H Short Spear 65% 1D6+1+1D4 SR 7 10/10 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),