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Orltansson
Full Character
Stat Block
--- Orltansson --- Runes: Harmony Movement Water Type: Player Character Homeland: Old Tarsh Occupation: Merchant Initiate of Cult: Engizi Standard of Living: Free Income: 500 L Ransom: 500 L Description: Orltansson is Terrible and Realistic. He is a Common adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 8 (40%) Size: 11 (55%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 9 (45%) Charisma: 10 (50%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 8 Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Engizi - Initiate - Rune Points: 1 Elemental Runes: Air 20% Earth 10% Water 60% Darkness 40% Power Runes: Harmony 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 55% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 35% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 15% Orate 10% Sing 20% Speak (Boatspeech) 15% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 40% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Engizi) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 15% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 55% Farm 30% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 55% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 30% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Human) 35% Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (2pts) Rivereyes (1pts) Rune Spells: Summon Cult Spirit (1pts) Melee Attacks: Dagger 30% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** Orltansson ** Runes: Harmony Movement Water Homeland: Old Tarsh, Occupation: Merchant, Initiate of Cult: Engizi STR: 15, CON: 8, SIZ: 11, DEX: 12, INT: 13, POW: 9, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 8, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Cults: Engizi - Initiate - Rune Points: 1 Runes: Water 60%, Darkness 40%, Air 20%, Earth 10%, Harmony 75%, Movement 75%, Skills: Boat 55%, Manage Household 55%, Evaluate 55%, Speak (Tarshite) 50%, Climb 40%, Speak (Tradetalk) 40%, Jump 36%, Spirit Combat 35%, Medium Shield 35%, Homeland Lore (Local) 35%, Bargain 35%, Insight (Human) 35%, Fist 30%, Grapple 30% Spirit Magic: Heal (2pts), Rivereyes (1pts) Rune Spells: Summon Cult Spirit (1pts) Attacks: Dagger 30% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,